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#Shaders
⚱️ fotocopiadora ⚱️
cometbook
i've been thinking about video games graphics... like phones and low power devices can now render 3d environments and run shaders... we could have like a new era of ps2
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The Spaceshipper 🚀
TheSpaceshipper
[Ship thread] Helios, ASTRA scout ship - Returnal (2021) The Helios in space. The Helios. Helios cockpit. More cockpit. The Helios. The Helios, art by Veera Hokkanen The Helios, front
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Ω
Worthless_Bums
because of REASONS i am now thinking again of moving hammergrind to a custom engine over a weekend like what do i really need, just some fucking low detail geometry
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Rik Arends
rikarends
When all is done i will have poorly reinvented CSS. World: https://github.com/makepad/makepad/blob/dev/widget/src/normalbutton.rs#L30 my new 'style sheets'. Live editable, with dataflow refs. Easy access from Rust. All styles are pu
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Nikki™ 🌹
NWPlayer123
okay so here's the current breakdown of how 3D All-Stars worksI feel like I should preface that this is at current understanding and there may be more revelations SM64 is
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loren schmidt
lorenschmidt
a thread on polish, why i end up crying all the time when i try to think about this reasonably, and what kindness means in this context.none of this is
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OptiFine
OptiFineNews
ok, im finally gonna pull the trigger and reply to the 4000000000+ "sodium good, optifine bad" tweets we keep seeing on this account every day. massive thread incoming.#OFOFF (1/8) Sodium
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LeviathanGamer
LeviathanGamer2
Hi everybody. Here is a quick little writeup on how game devs have tried to more efficiently render games and what this means for next generation. There will be some
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Sebastian Aaltonen
SebAaltonen
Let's talk about rendering a massive set of cubes efficiently... Geometry shaders and instanced draw are unoptimal choices. Geometry shader outputs strips (unoptimal topology) and it needs GPU storage and
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Robin ✨ Universe
RobinUniverse_
hi, I make things!! https://ko-fi.com/eli_95 https://hirob.in/ https://www.instagram.com/robinuniverse_art/#PortfolioDay #3dart #lowpoly #BNPR #Blender3d https://skfb.ly/6UJuC #lowpoly #character #furry #furryart I'l
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mcc
mcclure111
Overall I have this problem where I look at GPUs and systems like OpenGL or Vulcan and my fingers itch to just jump in and mess with them and wheedle
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Jamie D - Wishlist Hellscreen now!
uk_resistant
Hello #screenshotsaturday!I posted this gif showcasing the Hellsaber in @Hellscreen_Game but just wanted to talk about it's development.Small thread:#gamedev #indiedev @Hellscreen_Game needed a melee weapon and after reminiscing about D
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Roberto Serrano'
geronimo_73
Mark Cerny | PS5VARYING EFFECTIVE RESOLUTION BY SCREEN LOCATION BY ALTERING RASTERIZATION PARAMETERS> https://patents.justia.com/patent/20200302574#PS5 Mark Cerny | PS5Gradient adjustment for texture mapping to non-orthonormal grid>
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Ryan C. Gordon
icculus
So this is the wildest debugging technique I've used recently: OpenGL, being a stateful API, has a bunch of relatively generic entry points that can set states nowhere near where
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Gavin Stevens
GTS_Tweets
Ok, how are we all this weekend? I’m sorry for the delay on this, it’s been a crazy week for me. I won’t be able to answer everything, as it
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Riot Nu
RiotNu
Let's talk about client performance in video games. What actually determines your Frames Per Second? (1/13) Every frame your computer has to update the game simulation (ex. process input, run
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