Mark Cerny | PS5

VARYING EFFECTIVE RESOLUTION BY SCREEN LOCATION BY ALTERING RASTERIZATION PARAMETERS

> https://patents.justia.com/patent/20200302574

#PS5
Mark Cerny | PS5

Gradient adjustment for texture mapping to non-orthonormal grid

> https://patents.justia.com/patent/10783696 

#PS5
Mark Cerny | PS5

Scheme for compressing vertex shader output parameters

> http://patents.justia.com/patent/10740867 

#PS5
Mark Cerny | PS5

Fragment shaders perform vertex shader computations

> http://patents.justia.com/patent/10733691 

#PS5
Mark Cerny | PS5

Varying effective resolution by screen location by altering rasterization parameters

> http://patents.justia.com/patent/10685425 

#PS5
Mark Cerny | PS5

GRADIENT ADJUSTMENT FOR TEXTURE MAPPING TO NON-ORTHONORMAL GRID

> http://patents.justia.com/patent/20200160584

#PS5
Mark Cerny | PS5

BACKWARD COMPATIBILITY THROUGH USE OF SPOOF CLOCK AND FINE GRAIN FREQUENCY CONTROL

> http://patents.justia.com/patent/20200150712

#PS5
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