Mark Cerny | PS5
VARYING EFFECTIVE RESOLUTION BY SCREEN LOCATION BY ALTERING RASTERIZATION PARAMETERS
> https://patents.justia.com/patent/20200302574
#PS5
VARYING EFFECTIVE RESOLUTION BY SCREEN LOCATION BY ALTERING RASTERIZATION PARAMETERS
> https://patents.justia.com/patent/20200302574
#PS5

Mark Cerny | PS5
Gradient adjustment for texture mapping to non-orthonormal grid
> https://patents.justia.com/patent/10783696
#PS5
Gradient adjustment for texture mapping to non-orthonormal grid
> https://patents.justia.com/patent/10783696
#PS5

Mark Cerny | PS5
Scheme for compressing vertex shader output parameters
> http://patents.justia.com/patent/10740867
#PS5
Scheme for compressing vertex shader output parameters
> http://patents.justia.com/patent/10740867
#PS5

Mark Cerny | PS5
Fragment shaders perform vertex shader computations
> http://patents.justia.com/patent/10733691
#PS5
Fragment shaders perform vertex shader computations
> http://patents.justia.com/patent/10733691
#PS5

Mark Cerny | PS5
Varying effective resolution by screen location by altering rasterization parameters
> http://patents.justia.com/patent/10685425
#PS5
Varying effective resolution by screen location by altering rasterization parameters
> http://patents.justia.com/patent/10685425
#PS5

Mark Cerny | PS5
GRADIENT ADJUSTMENT FOR TEXTURE MAPPING TO NON-ORTHONORMAL GRID
> http://patents.justia.com/patent/20200160584
#PS5
GRADIENT ADJUSTMENT FOR TEXTURE MAPPING TO NON-ORTHONORMAL GRID
> http://patents.justia.com/patent/20200160584
#PS5

Mark Cerny | PS5
BACKWARD COMPATIBILITY THROUGH USE OF SPOOF CLOCK AND FINE GRAIN FREQUENCY CONTROL
> http://patents.justia.com/patent/20200150712
#PS5
BACKWARD COMPATIBILITY THROUGH USE OF SPOOF CLOCK AND FINE GRAIN FREQUENCY CONTROL
> http://patents.justia.com/patent/20200150712
#PS5
