i& #39;ve been thinking about video games graphics... like phones and low power devices can now render 3d environments and run shaders... we could have like a new era of ps2 graphics that run on shitty batteries but nobody seems to like this as an aesthetic framework or whatever
to me there& #39;s some sort of aesthetic dissonance i can& #39;t really explain when i run a game that emulates 100% faithfully the psx& #39;s graphics yet it uses like 3gb of ram
like buddy you& #39;re calculating some ancient computer& #39;s texture distortion artifacts on a pixel shader, just sneak in a dot product real quick and you have lighting for free...
not to diss on psx aesthetics because they& #39;re pretty cool honestly but like... the aesthetic goal post shifting kinda sucks, psx distortion is now cool enough that it& #39;s worth emulating, i guess unity diffuse shader appreciation will happen in 2030 when it needs a giant gpu to run
even "indie" games are still very industry-dominated in terms of which technical corners are cut... if you don& #39;t have time or expertise you& #39;re going to go with the "industry ready solution" or whatever and ...
... the industry ready solution maybe has a lightmapper that doesn& #39;t work or unclamped framerate by default and many people will have to choose to make your laptop melt into a plastic husk if they& #39;re unable to work around that or even consider it
this thread is just to further radicalize myself to make my next game in some minimal game engine that i will probably fail to use and will make me cry a lot
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