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#ScreenShotSaturday
Arakade (Rupert) 🎮☃
Arakade
#IndieGameDev question for you:Which of the 3 button designs do you like best for this game aesthetic? (or should I keep trying 1. rounded, 2. small hex-boxes, 3. larger hex
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Fáyer🔥
fire_tony
For this month #ClubPicocho decided to follow the famicase jam @AGBICjam, so we are going to make ROOM4JOY by @hellopandakero I’m teaming with @brunopixels & @calixjumio(looking for a music person)Hopefully
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👻Specter Doogies👻
c_fouron
Over a year ago before I enrolled in my MFA I did a pretend document about a hypothetical game in an attempt do do something to show I could be
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Will Bowerman
Ultigonio
So, when I have the dialogue in Unearth split off for special cases, it feels stilted to only change the parts of the conversation that reference the special case because
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Arthur Vista
arthur_vista
Tavern stagesDescription of the process in the commentsBefore I sit down to sketch, I try to think through my head as best I can for the main idea, lighting and
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Emre Can Deniz
Emre_C_Deniz
Hey folks,For late #screenshotsaturday I have part of a larger set of levels for a game prototype I've been working on. More pixel art in @UnrealEngine -- let me know
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Matt Woelk 🛵
MattWoelk
Alright, let's do this #GMTKJam!Can I recreate this experience in a weekend?https://www.youtube.com/watch?v=UowkIRSDHfs Hahaa, let's gooooooo! This is starting to look really good. :)Thanks, @quixeltools and @UnrealEngine! https://t
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Tim Waskett
StoneBakedGames
Today I'd like to talk about the shader I made for The Adventures of Wolf and Hood. It's what gives the puzzle pieces their realistic look but it also allows
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Jamie D - Wishlist Hellscreen now!
uk_resistant
Hello #screenshotsaturday!I posted this gif showcasing the Hellsaber in @Hellscreen_Game but just wanted to talk about it's development.Small thread:#gamedev #indiedev @Hellscreen_Game needed a melee weapon and after reminiscing about D
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Playbyte
PlaybyteInc
Make your own platformer in minutes (or remix someone else's in seconds) from your phone, tablet, or computer on http://playbyte.io #screenshotsaturday #gamedev #madewithplaybyte Getting a little bit better each day
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Victoria Tran 🌱 (skeleton edition)
TheVTran
Here's a question I always get: How do I build my studio's social media following when it's my first game, it isn't out, and I don't have a trailer/haven't technically
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#1YearWithAvalon
talktoavalon
Do you remember when you joined Twitter? I do! #MyTwitterAnniversary It's officially been #1YearWithAvalon!1 year since we pitched our concept of Paradise... Time flies, huh? 1 year ago today,
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Pietro Polsinelli - Prototyping Roller Drama
ppolsinelli
Roller Drama is growing, evolving, changing a bit every day, its own “sorrows of the young Werther”. Here are some of the resulting side effects & context, starting from the
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Staś Małolepszy
stas
I managed to get simple 3D physics working in the prototype for my WebXR game for #js13k. Best part is, I'm not using any extra libs! It's all vanilla JS,
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Tristan Cole
elocnat
Finally got @UnrealEngine built & running on Ubuntu. I guess it just took a few reboots. Project #DriveBye begins. Discovered marketplace content isn't officially supported in #Linux/#Ubuntu.Tried experimenting with @LutrisGaming
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LabhrásStiofán
LStephenCleary
Fantastic ... as It looks like @Pontifex is my 25,000 follower! And it only took a bit less than 8 years to get to this fabulous #twittermilestone ... one follower
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