So, when I have the dialogue in Unearth split off for special cases, it feels stilted to only change the parts of the conversation that reference the special case because the characters' internal perspectives are somewhat changed. For example (thread):

#screenshotsaturday
In the version where Geena *does* have the ten gold she needs to get through the door, the gears in her head are turning a little bit harder and so Finn takes the lead in introducing herself. When she doesn't have the gold, she breaks off on her own to introduce herself.
I could have let Finn's opening line at the branch be identical, but Geena's first line in each version felt like the "core" line; I wanted Finn's words to flow nicely into those first lines to amplify the sensation that these characters are actually talking to each other.
This is probably stuff that people who have written things (in particular, things for games) are quite familiar with already, but it's interesting to me anyway! I enjoy this sort of problem-solving in writing a lot even though I'm kinda new to it.
(Also, totally separate from the point of this thread, but after reviewing the video clip I decided that Finn's goodbye in the not-enough-gold case feels a bit sudden. Adjusted that just a teensy bit.)
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