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Clinton Shepherd
foolhardyGames
Today marks SEVEN years that I've been employed at @TinManGames (about half my overall gamedev career and the longest I've worked anywhere!). In that time I got to work alongside
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AntasiaNoir
AntasiaNoir
Click on the detective! #PitchYaGame Welcome to the City of Sirium, Detective. We have a
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๐จ๐ช๐ฅ๐๐ง๐จ๐ฉ๐ง๐๐ฃ๐
SuperstringLtd
Seeing a lot #gamedev (particularly pixel artists (?)) flirting with NFTs and starting a journey down a worrying road. A very quick thread! If you're aware of the problematic aspects
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Nessa @ Game Theory Screaming
nessathewriter
Alright, it's time for my first gamedev discourse thread - I'm gonna talk about my education path/why I didn't get a degree for a few (probably more than a few)
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Max Downton
mubly
We've just opened a Community Manager role!If you think you'd be awesome at it *please* apply, even if you think you don't tick all the boxes:1/?https://www.splashdamage.com/careers/job/oGpQcfwR#GameDev | #GameJobs I wanna
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shen.png
ayyyshen
I've been doing VFX solely for almost 13 years. It's fun, but get this...the game industry needs more VFX artists.One of the most in demand roles suffers from a high
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Jamie D - Wishlist Hellscreen now!
uk_resistant
Hello #screenshotsaturday!I posted this gif showcasing the Hellsaber in @Hellscreen_Game but just wanted to talk about it's development.Small thread:#gamedev #indiedev @Hellscreen_Game needed a melee weapon and after reminiscing about D
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sisi โก๏ธ ๅงๆ็ช
six6jiang
one of the things i dislike about my gamedev threads going semi-viral: i'm probably not using all the words "correctly" or as precisely as i need to be using them.
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Liam Twose // GameDev Veteran
liamTwose
Ok #GameDev... gonna list my top most used tools for #GameDev and everything @pitchYaGame / @teamPYG. THREAD #1 Gifs = https://en.bandisoft.com/honeycam/ Honeycam in my eyes is one of the best
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Elon DUSK
DaveOshry
Holy shit, WE DID IT.With 1500 reviews now counted and just about a full year since @NewBlood got involved, MAXIMUM Action is now rated 90% positive on Steam.John Woo bless
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Jo Graylock
JoGraylock
Alright #gamedev friends, let's talk about some advice I have for folks after doing a big hiring push. Before I jump into the advice, some information about me and the
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Art-Eater โก๏ธโฌ๏ธโ๏ธ๐ฒ๐
Richmond_Lee
Studying Alex's sprite from SF3. All his frames look great, but this one is unbelievably cool. So much motion and weight in one image. Every frame of this ridiculously well
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James Haywood
ArcaneRoboBrain
I've been looking at a lot of resumes over the past few months for an associate tools engineer position at Bungie. So I thought I'd offer some thoughts/advice based on
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Victoria Tran ๐ฑ (skeleton edition)
TheVTran
Here's a question I always get: How do I build my studio's social media following when it's my first game, it isn't out, and I don't have a trailer/haven't technically
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Chris Totten in Slumberland ๐
Totter87
Thereโs a level in Yoshiโs Crafted World that got me thinking about our relationships with tools in #gamedev.The level has sandy blocks that Yoshi can make crumble in a neat
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Delaney King ๐ฎ๐ช๐ธ๐ป
delaneykingrox
#gamedev @gameart tip.The most common mistake I see taught is that you must keep everything in quads (4 sided polygons).This results in artists leaving a whole mess of edges in
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