I've been doing VFX solely for almost 13 years. It's fun, but get this...the game industry needs more VFX artists.

One of the most in demand roles suffers from a high barrier for entry and a lack of mentoring for those who want to learn. #gamedev

Below are some resources!
1/x
Community!
https://realtimevfx.com/ 
@realtimevfx

This is it! It's nice. It's friendly. Real-time VFX, as a discipline, is always changing. This means we're constantly learning. It's where we share, get feedback, learn, and ultimately, get inspired.
2/x
Also there's a job board, discussion about the industry, mentoring, tool issues and so on. Oh, and there's also a Discord channel. Be kind, we're all learning.
2.5/x
Tools!
@unity3d
@UnrealEngine

Unity and Unreal are great. They're free, well documented, and both have solid WYSIWIG VFX editors. Don't listen to the naysayers who think that the engine code is awful.

(Go build your own engine, naysayer.)
3/x
Information!

If you're unfamiliar with @80Level, say hello. It's a site full of inspiring things, industry news, and articles about devs of every experience level learning/developing things. It's a good reminder that you can do this.
4/x
Education is tricky with VFX. It has changed over the last 15 years. Back then, info was scarce and people were pretty hush-hush about how they accomplished things. Maybe it's the old guard disappearing, but sharing is healthy for this industry. Celebrate competitors!
5/x
Tutorials!

There are the technical tuts and that might be 90% of them. They help one understand fundamentals about the tool and the reasons behind why. You can find these everywhere ranging from FREE (youtube & co.) to $$$ whether it's a college or VFX school.
6/x
Among the remaining percentage are the ones dedicated to art and technique like, @VFXApprentice. Jason ( @Keyserito) has such a passion for educating the next generation of VFX artists that it's impossible to encourage others without mentioning him.
7/x
At the end of the day, we're all developers making cool stuff for people to experience while staying sharp and positive.

If any other VFX devs want to chime in, please do so people can know we exist and that we're approachable!

(Also please be kind to us)
8/x
Lastly, I'm always happy to answer questions about the industry, VFX, my own work, give feedback, you name it (with regards to VFX). Happy learning, y'all. #realtimevfx

fin.
You can follow @ayyyshen.
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