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#WebGL
Tom Söderlund
tomsoderlund
I’m eager to learn 3D on the Web, with cool tech such as #ReactThreeFiber.Wanna learn with me? Sign up on https://www.3dontheweb.com/ or follow @3DonTheWeb.#3DonTheWeb #ThreeJS #WebGL I’m a web and
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Dogstudio
Dogstudio
Starting this thread with more insights about our collaboration with @tomorrowland 's team on http://papilionem.tomorrowland.com , their first digital edition ever.Starting with a few stills extracted from the built-in cinematic mo
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.ruby
ruby0x1
There we go, my @luxeengine render pipeline is now running fully in WebGL 2! The only changes I made to make it run were minimal, specifically: atm I had rendered
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Andre Weissflog
FlohOfWoe
if you're a bit adventurous, and on Windows, and have the latest Chrome Canary (v84+) installed, and enable the "Unsafe WebGPU" flag (not for the faint of heart!): here's a
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Tobi Lutke 🌳🌲🛒🕹
tobi
Hey Video game industry - we need to talk. I know it's hard to break with orthodoxy but you are playing a new role now in the world of social
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getify
getify
I've all but confirmed that it's specifically the @linkedin web page (that I had kept pinned in my chrome-for-windows) which was chewing up about 40% of my battery life. I
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stellz
simulacracid
the "stellar mesh" idea aims to sit beside the web. It should provide similar capabilities to what makes browsers able to execute untrusted code - sandboxing & limited system access
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Rik Arends
rikarends
When all is done i will have poorly reinvented CSS. World: https://github.com/makepad/makepad/blob/dev/widget/src/normalbutton.rs#L30 my new 'style sheets'. Live editable, with dataflow refs. Easy access from Rust. All styles are pu
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Sho Kuwamoto
skuwamoto
5 years ago today, I started working at @figmadesign. At the time, the company was tiny. I had no idea how wonderful the product, company and community would become!Deciding to
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Trevor Flowers 🌸🌸
TrevorFSmith
In conversations with @simulacracid and @arobertlong about the Stellar Mesh one of the repeating ideas is that web browsers have crossed over into unmaintainable messes because they work so hard
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Amir Salihefendić
amix3k
0/ Thoughts on why Sketch's Mac-only focus is a major strategic mistake and why they are in trouble when competing against Figma.Note, at Doist, we use Sketch, and I
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xem 🔵
MaximeEuziere
Thread of tips and tricks for your next @js13kGames entry (2020 edition starts on august 13th, lasts 1 month, and has a theme, a jury and awesome prizes to win)
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Jaume Sanchez Elias
thespite
i've spent some time down memory lane on the /tmp folder in my web server. 169 folders with stuff going back to 2012: experiments, tools, agency worksome of the experiments
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Staś Małolepszy
stas
I managed to get simple 3D physics working in the prototype for my WebXR game for #js13k. Best part is, I'm not using any extra libs! It's all vanilla JS,
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Adrianensis Dev 🎮📚
AdrianensisDev
"Why did you write your own Game Engine?"WELL, I'm going to try to answer THE question that every programmer, who is coding their own Game Engine, has to face.(Here we
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Bobby Rajesh Malhotra ツ
Bobby_Network
1/28: The complex web of relationships of the envisioned #Stakeholder #Capitalism is complex. It can only be holistically grasped by network-graphs. This is a breakdown-compilation of the 4th Industrial Revolution,
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