There we go, my @luxeengine render pipeline is now running fully in WebGL 2!
The only changes I made to make it run were minimal, specifically: atm I had rendered normals to an RGB16F format, but that's not renderable on web. Instead it's now RGBA16F = fine... (is r11g11b10Float valid here?)
The rest of it was fully supported which is pretty nice!
The rest of it was fully supported which is pretty nice!
Here it is in motion! of course perf wise it's not properly optimized yet but it's good that it's running on web (especially since I wanted to use this for @7dfps)
I posted various bug findings and solutions in this thread btw https://twitter.com/ruby0x1/status/1320590069804093445