There we go, my @luxeengine render pipeline is now running fully in WebGL 2!
The only changes I made to make it run were minimal, specifically: atm I had rendered normals to an RGB16F format, but that& #39;s not renderable on web. Instead it& #39;s now RGBA16F = fine... (is r11g11b10Float valid here?)

The rest of it was fully supported which is pretty nice!
Here it is in motion! of course perf wise it& #39;s not properly optimized yet but it& #39;s good that it& #39;s running on web (especially since I wanted to use this for @7dfps)
I posted various bug findings and solutions in this thread btw https://twitter.com/ruby0x1/status/1320590069804093445">https://twitter.com/ruby0x1/s...
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