if you're a bit adventurous, and on Windows, and have the latest Chrome Canary (v84+) installed, and enable the "Unsafe WebGPU" flag (not for the faint of heart!): here's a very first "sneak preview" of the sokol samples running on WebGPU:

https://floooh.github.io/sokol-wgpu-preview/
...eventually I'll integrate the WebGPU samples with the "main" sample page to make it easy to switch between WebGL and WebGPU.

Theoretically the samples work on macOS too, but lots of stuttering and crashes there currently.
...oh, and the last sample (the gltf scifi helmet) doesn't work yet, because this requires BC texture compression, which isn't quite ready yet in Chrome AFAIK)
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