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#Shader
Gianmarco Simone 🦖
ggsimm
First raymarching experience#threejs #shader #r3f Following this video by @akella https://www.youtube.com/watch?v=afc8qabsGYg&t=1336sAlthough his version looks better One more for good measure. I don't know what I'm doing but i
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Rensei
Rensei_
I spend too much time on it, but I did it! The grass is bending slightly based on viewing angle! Here is a comparison! First pic has no bending, the
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Delaney King 🎮🪓👸🏻
delaneykingrox
Unity3d seems to have jumped into a weird space where they have this whole the shader graph / scriptable render pipe / post process stack and nothing works together or
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Tim Waskett
StoneBakedGames
Today I'd like to talk about the shader I made for The Adventures of Wolf and Hood. It's what gives the puzzle pieces their realistic look but it also allows
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Sebastian Aaltonen
SebAaltonen
Let's talk about rendering a massive set of cubes efficiently... Geometry shaders and instanced draw are unoptimal choices. Geometry shader outputs strips (unoptimal topology) and it needs GPU storage and
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Daniel Santalla
danielsantalla
-THREAD-A lot of people keep asking me how to get started with shaders, VFX, and generally how to get good with game graphics, so here's a thread of devs and
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⚱️ fotocopiadora ⚱️
cometbook
i've been thinking about video games graphics... like phones and low power devices can now render 3d environments and run shaders... we could have like a new era of ps2
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johnnyB
agraphafx
I missed that whole Davey Jones/Thanos thread. As to which was more realistic...I'll have to say that ILM did a great job on the skin of David Robert Jones, but
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Harry 💬
HarryAlisavakis
SHADER BASICS 4STEP AND SMOOTHSTEPAs I mentioned, having conditionals in shader is usually frowned upon, so"step" and "smoothstep" come in to save the day by giving you a whole lot
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Matt Zucker
matt_zucker
MINI-THREAD: Continuing the colormap approximation quest I began yesterday! We'll start with Robin Green's suggestion, after a brief recap from yesterday... 1/https://twitter.com/fatlimey/status/1249928805369536512 So the goal here is to nume
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Rik Arends
rikarends
Pulling out, and plugging in a new shader compiler into makepad does make me aware how heavily the whole stack is built onto GPU accelerated drawing. Its really a compiler-thing
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Delaney King 🎮🪓👸🏻
delaneykingrox
#Gamedev #gameart tip: A great deal of things I see with massive textures in games can be achieved using a little shader know how, multiple UV channels, vertex paint and
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Cherub
PolygonCherub
Decided to perform necromancy on an old project from a year ago.God I'm so rusty pushing polygons around, despite what my handle may imply. Looking through the concept folder, it's
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Azu. ! :3
meteotrix
caffeine reset today, though I'll still try to write that section on compute shaders tonight :3laundry to do, walk, maybe some cleaning too compute shaders, how many things need explaining
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Roberto Serrano'
geronimo_73
Mark Cerny | PS5VARYING EFFECTIVE RESOLUTION BY SCREEN LOCATION BY ALTERING RASTERIZATION PARAMETERS> https://patents.justia.com/patent/20200302574#PS5 Mark Cerny | PS5Gradient adjustment for texture mapping to non-orthonormal grid>
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Ryan C. Gordon
icculus
So this is the wildest debugging technique I've used recently: OpenGL, being a stateful API, has a bunch of relatively generic entry points that can set states nowhere near where
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