1/15 After all the nice comments on this little scene, I had to do a breakdown ! I will try to explain my thought process and some technical details. I hope you enjoy it !!

✨how i achieved this look with Unity + Clayxels✨

THREAD 👇

#madewithunity #clayxels #gameart #gamedev
3/15 i started using clayxels exactly 2 month ago, my first experiments where relatively simple, but i got hooked !

I love how liberating it is compared to traditional modeling... it comes with constraints of course, but that part of the fun https://twitter.com/AlexStrook/status/1278118006539812870
4/15 after i got the basics, i challenged myself to do characters (which I never do), but claxyels was such a revelation, i had actual FUN doing characters !! i cant recommend it enough https://twitter.com/i/events/1283053127353143297
5/15 clayxels basics : no polygons, everything is volumetric, meaning you can blend everything (shapes and colors), and control how much stuff blends

and video is worth a thousand words : (tons of info on the asset store page !)
6/15 i wanted to create a scene in this style with clayxels, and i had an idea for a shader ! I gathered a bunch of Impressionist painting references,its the most important part of this process for me...do your research 😁!
7/15 a Clayxels "mesh" is actually composed of a lot of floating triangles (displayed as circles, but they are actually triangles)

lowering the resolution gives big fat circles, i thought of using this as a base with a brush texture to get a Painted look
8/15 the first step was to use @AmplifyCreates Flipbook node to randomly pick a brush stroke from an atlas, and then have the biggest clayxels triangles as possible ! (scaling the containers + increasing size in shader + lowest resolution possible)
9/15 an important part of paintings is how rich colors can be ! For this, i added 3 controls : Hue, Hue range, Hue intensity

every splat gets a slight hue variation on top (lerp) of its original color...its a subtle effect but helps a lot

*i need to fix the noise pattern
10/15 another subtle effect was adding a normal map (triplanar) on the shader, its applied very lightly ! there is also a diffuse (triplanar, blended in multiply very lightly)
11/15 the other HUGE part of this look is the lighting :
-light A : warm bright light
-light B : reddish light with lower normal bias
-post process : color grading is super important and i spent quite some time tuning it

the dual light setup is to get the red shadows banding
12/15 also shown in the video above : I used some clayxels volume in paint mode, to fake some area of light and shadow ! this helps a lot with making everything look even more painterly
im still experimenting on how much light should be hand painted vs. physical lights
13/15 some particles to add some life. every splat in the shader picks a random brush texture with a random timing and speed PER splat

i really wanted this painting effect to look alive, in-between foliage and brushstrokes, i really like how this turned out in the end
14/15 https://twitter.com/AlexStrook/status/1298450411456692224

and there you have it ! im currently building a bigger scene. the plan of this project is to make 3 scenes with this style (the tree was the first one),

just for fun and as an art exploration
15/15 I hope it was helpful, dont hesitate to ask questions I would be happy to help if i can !

if you liked it, please follow @SpiritAndMouse the game me and @LucieLescuyer are working on, its really important to us...🥰
ill be posting the new one ill make here also :) https://twitter.com/AlexStrook/status/1299784323386740739
updating this thread with a final tweet, i would heavily suggest getting comfortable with Claxyels before even attempting to do a custom shader ! thankfully i did a video for that 😌 https://twitter.com/AlexStrook/status/1312049796400713729
You can follow @AlexStrook.
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