It suddenly and heavily strikes me that one of my primary problems with narrative-centric games is that they tend to try to push play into a rising/falling narrative arc when stellate arcs are what I'm actually interested in playing throught https://twitter.com/sloanesloane/status/1293707687339806720
There's nothing *wrong* with wanting to play through those types of narratives, they're just... Not what I love to run or play.
And now that I think on it, intrigue-laden slice of life is a better descriptor for #Pentola than adventure game or whatever.
And now that I think on it, intrigue-laden slice of life is a better descriptor for #Pentola than adventure game or whatever.
You play as people in a vibrant city overflowing with magic, opportunity, problems, and conflict; what you do, who you choose to be, that's the focus, that's the play, that's what I tend to run for people and what I have been designing towards.
This is... Good to think on. I need to chew this over more. 
This is also explicitly supportive of troupe and toybox play, I think.

This is also explicitly supportive of troupe and toybox play, I think.
