It suddenly and heavily strikes me that one of my primary problems with narrative-centric games is that they tend to try to push play into a rising/falling narrative arc when stellate arcs are what I& #39;m actually interested in playing throught https://twitter.com/sloanesloane/status/1293707687339806720">https://twitter.com/sloaneslo...
There& #39;s nothing *wrong* with wanting to play through those types of narratives, they& #39;re just... Not what I love to run or play.
And now that I think on it, intrigue-laden slice of life is a better descriptor for #Pentola than adventure game or whatever.
And now that I think on it, intrigue-laden slice of life is a better descriptor for #Pentola than adventure game or whatever.
You play as people in a vibrant city overflowing with magic, opportunity, problems, and conflict; what you do, who you choose to be, that& #39;s the focus, that& #39;s the play, that& #39;s what I tend to run for people and what I have been designing towards.
This is... Good to think on. I need to chew this over more.
https://abs.twimg.com/emoji/v2/... draggable="false" alt="đź’ś" title="Violettes Herz" aria-label="Emoji: Violettes Herz">
This is also explicitly supportive of troupe and toybox play, I think.
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🤔" title="Denkendes Gesicht" aria-label="Emoji: Denkendes Gesicht">
This is also explicitly supportive of troupe and toybox play, I think.