I see a lot of stuff about rollbacks making the rounds, and I'm going to say this as bluntly as I can.

The calculus for developers is a business and financial one more than it is a technical one.

If you keep buying their games even when they don't do it? They have no incentive.
If they keep making game after game that does the same exact thing that nobody wants, but you keep buying them, you keep playing them at expense of games that _do_ have the features you want, you're sending the message that they don't have to care. Full stop.
This is a rare serious moment for me: If this is something that is genuinely important to you, think carefully about where and to who your support is given to.

If you spend every day promoting a game you clearly like, the lesson is that they don't need to do more for you.
I was thinking about this after the FG roundtable.

Their focus was on bringing _new people in._ Not keeping their current audience from leaving. They have a captive, enthusiastic audience that buys whatever they put out.

To them, lowering friction was a higher priority.
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