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This seems like a good time to talk about reaction times and how they affect the design of action games and competitive multiplayer games in general!Because I'm not getting any
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I see a lot of stuff about rollbacks making the rounds, and I'm going to say this as bluntly as I can.The calculus for developers is a business and financial
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Alright. Can actually talk for an extended period again instead of making one-offs, so let's talk a little more about GGPO and rollback netcode implementing. There's a tendency to either
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