D&D is a game which insists by default that species of sentient creatures can be inherently evil by nature, which no doubt links back to its central design as a combat simulator - if it& #39;s inherently evil, you can kill stuff with no moral qualms https://twitter.com/AnneofManyNames/status/1264568691217387521">https://twitter.com/AnneofMan...
In real life, if I am attacked by a wolf, I am morally excused from using violence to defend myself, because I can& #39;t talk it down
in D&D, magic lets us talk to anything, so the game (which has no detailed social mechanics) wants to morally excuse us from frequent violence
in D&D, magic lets us talk to anything, so the game (which has no detailed social mechanics) wants to morally excuse us from frequent violence
if you remove the "red dragons are evil" from D&D you are suddenly faced with the dreaded need to use the social mechanics (or lack thereof) and the game doesn& #39;t want that - the game is 70% tools to kill monsters with and 30% monster-finding tools