
I have no experience of the NFL, just TV and some logic. Happy to be corrected, maybe @MovementMiyagi or @LorenLandow will verify!
I’ll also refer to Rugby for comparison...


So how does this change things?

Speed = load
And if space disappears, they MUST attempt to find more to cover more ground (only get 4 goes) ideally without sacraficing speed.
Large cuts, also = load
This means attempting cuts/COD of high angles at high speed! Very dangerous combination to have them together = ACL risk

A player can just go in to contact (no attempt limits) or pass (can’t slap down passes) and another phase/attempt can begin.
This means less need to attempt large cuts = less high load scenarios.
But not only is there less need to attempt them, the scenario to consider them is less frequently presented than in NFL
But firstly, the NFL game structure affords more speed to the attacker...
But not only is there less need to attempt them, the scenario to consider them is less frequently presented than in NFL
But firstly, the NFL game structure affords more speed to the attacker...

Space = Speed
Speed = Load
Load = Risk - especially when that space suddenly disappears and a cut is needed.
But why would that space be more likely to disappear?
Due to defensive formation (covering fwd pass) when initial space is given (blockers) and speed is achieved, there are more defenders in the backfield who can cut that space off.
Meaning that large cuts need to both be considered and attempted, even once speed has been achieved
Meaning that large cuts need to both be considered and attempted, even once speed has been achieved

Less load
Rugby also has a structure with the defensive line where once an athlete had broken through, there are less space constraints (more likely 1:1) meaning less likely to need to cut to a large angle.
This is because a defensive formation isn’t needed to cover fwd passing so more players pressing
More initial space constraints = lower starting speed, and less space constraints if broken through defensive line = shallow cut = lower load for both reasons!
More initial space constraints = lower starting speed, and less space constraints if broken through defensive line = shallow cut = lower load for both reasons!



Lots of other influencing factors obviously, but this just further supports the need for COD and Deceleration assessment in that population IMO.
If players are better at braking to slow down in a small amounts of time, load is lowered and cuts are more likely completed
If players are better at braking to slow down in a small amounts of time, load is lowered and cuts are more likely completed
