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Masao Kobayashi /マサオ
MegaMasao
If you have imposter syndrome or feeling insecure as a game developer, it's OK. It's normal to feel that way. I was talking to a friend yesterday about how working
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Here's why no one should ever defend crunch 1. Extended overtime doesn't actually lead to an increase in output. Feel free to google it there's a lot of research
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There has been a lot of talks of games with disappointing content with opinions like "I worked on X game and I feel bad about it" or " you worked
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