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#Gamedesign
Christian Scandariato - Life-Sized Floppy Knight
PerpetualRaine
Happy @FloppyKnights Thursday! In lieu of a full design thread, I'm going to post a follow-up on the changes proposed from last week's thread, which can be found below!SO! Did
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Christian Scandariato - Life-Sized Floppy Knight
PerpetualRaine
Thursday means a new @FloppyKnights design thread!It's time to talk about word equity! - How/why do card games keep word counts low? - How do digital card games take advantage
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Waldo Lydecker, Jr.
discountcompost
**THREAD TIME**saw something over on #GameDesign Twitter that's worth addressing more generally - poor eyesight is such a common disability that we don't even think of it as one. as
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Search of light by TTM
triggerthemons
This goes for all #indiedevs. Because sometimes #indie #videogames are even much more worthy than triple A.What does really mean to be #indiegames?Is indie just another marketing term?I open thread#indiegamestudio
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Jason de Heras
jasondeheras
What are some design elements that make a challenging boss in Sekiro? Overall, Sekiro bosses skew hard compared to other action games so each boss needs to provide unique challenges.
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The Sandbox
TheSandboxGame
Explore our past Game Maker Creations from weeks gone by (a thread)...Sign up below and be the first to hear about our latest Creations in #TheSandbox Metaversehttps://gamemakersandbox.substack.com/ Download now and
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Jason de Heras
jasondeheras
- PART 2 - #gamedesign #combatdesign Game freeze can also be used as NEGATIVE reinforcement. In Hollow Knight, the game freezes every time the player takes damage. In Bayonetta, the
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Jason de Heras
jasondeheras
What are some techniques melee combat games use to add DEPTH to player actions? Depth = “doing more with less.” Deep mechanics gives the player more possibilities to explore/master. Let’s
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Jason de Heras
jasondeheras
How do 3rd person melee combat games communicate GAME and HIT feel? Combat design is one part rules/goals and one part FEEDBACK. Let’s examine some popular techniques that enhance moment-to-moment
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Tristan Cole
elocnat
Finally got @UnrealEngine built & running on Ubuntu. I guess it just took a few reboots. Project #DriveBye begins. Discovered marketplace content isn't officially supported in #Linux/#Ubuntu.Tried experimenting with @LutrisGaming
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Rubén Crispín 🚜
ItsAMeRubenC
Did you know that "Ori and the Will of the Wisps" stole a bunch of mechanics from "Hollow Knight"? In this thread I will expose some of them.#gamedev #gamedesign #OriAndTheWillOfTheWisps
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Doudadway
doud_adway
Bon! Du coup c'est parti pour une thread sur Trials of Mana (ToM)! Je préviens d'avance, ca va être en vrac, pas organiser, comme ça me vient. Si vous trouvez
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