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Rob Donoghue
rdonoghue
Because threads about what people write in are awesome. (Currently: Remarkable for hand stuff, Ulysses for the day to day, Omni outliner for structured stuff, google office because I must)https://twitter.com/jonrog1/status/13904121977260646
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D&D nerds - anyone know if there’s been a ruling on whether using a necklace of missiles breaks invisibility? The action is Use Item, and as it’s neither an attack
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Huh. Ok, gaming hybridization time.Swords of the Serpentine and Quest both put their gear lists FRONT AND CENTER as part of defining characters. Quest constrains the number of items to
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Ok, different topic: Building Height in Blades in the Dark.So, the first skyscrapers (or "tall buildings") went up in the mid-to-late 1800s, enabled by improvements in steel, elevators and concrete.
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Pondering: Risk --> Uncertainty(roll) --> Hard Choice --> Outcome is a sequence I am comfortable with, but Risk --> Hard Choice ---> Roll ---> Outcome makes me uncomfortable for reasons
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I have a steadily growing theory that doors are the ultimate tool in assessing and explaining an RPG. Consider how the game has you:* Open a door* Pick a lock
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BTW, here is a thing I like about FF7 that merits tabletop use.Most magic comes from widgets called "Materia", but you can just consider them widgets. Each widget does one
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Was drifting off and this just struck me: the game I need to hybridize with Blades in the Dark is Ars Magica. Take that whole mini game around getting Tass
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