The only anatomy book I ever recommend, especially for game artists, is Anatomy for Sculptors
Thereās no superfluous pseudo-science, no horseshit extras, just clean breakdowns of the general body
But also some fun stock images for facial expression examples lol
Thereās no superfluous pseudo-science, no horseshit extras, just clean breakdowns of the general body
But also some fun stock images for facial expression examples lol
some more examples of how they breakdown planar surfaces of the body
honestly this has been the primary way Iāve studied for creating my personal style. Simplifying the forms like a sculptor has immensely helped for creating engine friendly aesthetics
honestly this has been the primary way Iāve studied for creating my personal style. Simplifying the forms like a sculptor has immensely helped for creating engine friendly aesthetics
the one thing I will say as a word of critique is the use of the phrase āidealized xā in this book
A lot of assumed āidealizedā forms come from western bias, and should generally be dismissed, but the core anatomy structure is solid
A lot of assumed āidealizedā forms come from western bias, and should generally be dismissed, but the core anatomy structure is solid
iām realizing i gotta study more again, iām flipping through the pages now and lightbulbs are going off for solving some concept issues i had earlier this week lol...
I should probably add this info: Avoid buying this off third party sites like Amazon. The markup will rip you off. The publisher site has it for a reasonable price at $54, but Amazon will have you pay $140. Help a friend and refer them to the source: https://anatomy4sculptors.com/products/anatomy-for-sculptors-understanding-the-figure
Lastly, Iād like to shamelessly plug my work after I studied with the book a bit last year. Having a fundamental understanding of planar form has vastly improved my art
most of my big stuff is still NDA
but youāll see!!
most of my big stuff is still NDA
