This nails the issue with setting homogenization in #DnD. It started in 2e, but you had to be a Spelljammer or Planescape fan to really start feeling it, but it was observable in settings like Dragonlance as it developed. It went into overdrive in 4e, where everything was...1/? https://twitter.com/yum_dm/status/1391898457686757380
2/?...force fit together regardless of the former settings' character or theme. 5e mildly toned it down, but continues the practice under the guise of "home game compatibility". The core concept there being that whatever is made needs to be generic enough to be added into any...
3/?...random home game that's not too many deviations away from the norm. It's also observable in 5e where standard D&D player races are subbed without thought or consideration into the official MtG ports. Because, you know, elves are elves and dark elves are Drow.
4/? From a purely business perspective, it makes sense. It more or less eliminates the issues TSR had with competing lines of campaign settings. From a narrative/world building standpoint, it makes things very boring and homogenous, putting more work on the DM to make their...
5/?...world "pop" in comparison. It also makes lore a giant mess, since Wizards, at this point, refuses to update lore significantly.
You can follow @POCGamer.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled: