When I started at Irrational, I was the Multiplayer QA Lead. When I left, I was technically QA Level Lead but honestly spent 50% of my time as a personal Ken secretary, sitting in 1:1 meetings to take very specific notes, entering them in as tasks, and following up with Rod. https://twitter.com/Polygon/status/1391739819815063555">https://twitter.com/Polygon/s...
It was incredibly hard to do my *actual* job of leading a team of ... I don& #39;t remember, 12 or 14, because I wasn& #39;t available because of the Ken meetings for huge chunks of the day.
Also, somehow during all of this, two of my co-workers were caring enough to teach me about system design as mentors. Some of my first design work ever was actually done during Infinite on weapon balancing.
I had wanted to move into design and was working directly with the system design team for the Burial at Sea DLCs (and getting to dabble in it even!!) with the long term goal of being a designer on the next project.
Clearly, that didn& #39;t happen
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Clearly, that didn& #39;t happen
Looking back, I definitely have a love/hate relationship with my time at Irrational.
I loved my team, I& #39;m proud of what we made, but damn, I was NOT healthy while there.
It was the most I ever weighed, I had high blood pressure for the first (and only) time in my life.
I loved my team, I& #39;m proud of what we made, but damn, I was NOT healthy while there.
It was the most I ever weighed, I had high blood pressure for the first (and only) time in my life.
Oh! I remember the day they cut multiplayer very clearly. I will never forget it.
It was the first time had been able to run through all the maps back to back without crashing. The 1st all pass test report I got to send out!
An hour after I sent the report, it was canceled.
It was the first time had been able to run through all the maps back to back without crashing. The 1st all pass test report I got to send out!
An hour after I sent the report, it was canceled.
They sent the entire multiplayer team to one of our go-to bars to have a wake and we all just drank.
We had people on the team specifically hired for multiplayer, who came to work that job, so there was a lot of emotions.
We had people on the team specifically hired for multiplayer, who came to work that job, so there was a lot of emotions.
But man, I have soooooo many stories. We all do.
But I love my Irrational family. And honestly, COVID has made it suck because we normally all meet up once a year at GDC and that clearly hasn& #39;t happened.
But I love my Irrational family. And honestly, COVID has made it suck because we normally all meet up once a year at GDC and that clearly hasn& #39;t happened.
I mean, this game is definitely different than any other game I shipped.
I interview people now, and people bring up Infinite. I have people so excited they get to talk to someone who worked on the game.
It& #39;s weird. I& #39;VE BEEN GIVEN THANK YOU GIFTS! IN INTERVIEWS!
I interview people now, and people bring up Infinite. I have people so excited they get to talk to someone who worked on the game.
It& #39;s weird. I& #39;VE BEEN GIVEN THANK YOU GIFTS! IN INTERVIEWS!
I left before the studio closed because it became SUPER OBVIOUS that was going to happen.
-Interviews for key roles fell off my calendar
-Emails about the next project stopped
-Details of our move into another building vanished
-Interviews for key roles fell off my calendar
-Emails about the next project stopped
-Details of our move into another building vanished
But yeah, anyway, I hope you& #39;ve enjoyed my random brain dump of some Irrational memories.