Season of the Chosen review - PvP edition (non-toxic version):
1) I loved the two energy 120s brought in. Both Bottom Dollar and Igneous Hammer feel like good Destiny weapons. As the sandbox changes, good-feeling weapons will keep them relevant. Their base damage might be too high, but they& #39;ll feel good for a while yet.
2) Dead Man& #39;s Tale. Oh boy. Yeehaw weapon was such good fun that it& #39;s now become a genuine balancing pain point for the community. Luckily Bungie are committing to fixing it and we& #39;ll see changes. But yet another win for the weapons team. Amazing weapon.
3) Stasis. Balancing patches were a genuinely good step forward, but the Shuriken meta at the start was a very bad decision. Behemoth still feels a bit too strong, Revenant is still S-tier for hunters and Shadebinder& #39;s strengths feel correct. Looking forward to further balancing.
4) Primary meta - overall very balanced, if a little too long range. Palindrome& #39;s introduction made 140s a little more fashionable again, but 120s dominate and that& #39;s not great. Gunfights feel very predictable and boring. Felwinters/Astral adds to the monotony.
5) Primary meta (2) - the best weapons this season were long range beasts - 120s, DMT, Messenger. This leads to a slower natural style of play from most, and it& #39;s by design due to the strength of Stasis. This philosophy is questionable, but it allowed other archetypes to shine.
6) Special meta - Felwinters, Astral, Felwinters, Astral. Aside from Frozen Orbit/Adored, everything else feels intentionally niche. Quickdraw on these shotguns isn& #39;t the problem, it& #39;s the damage. Expect them to dominate again next season.
7) Maps - yikes.
8) Trials - new loot made Trials better to play this season, but the same issues exists. Card based system isn& #39;t working to incentivize casuals. Cheaters rampant. Rounds decided by supers, making high-card games campy. I think it& #39;s time to axe Elimination.
9) Vendor changes - great start, but not enough. We need more like this, though this is a more comprehensive issue with core activities as a whole.
10) Core experience - it& #39;s like eating boiled chicken and broccoli for dinner for a year straight after a workout and you don& #39;t lose any weight. Unsatisfying, unrewarding, stale stale stale.
11) Rotator experiences (alt playlists) - Can we bring back Labs at least?
12) Iron Banner - nope. Trying not to be toxic.
13) In conclusion: it didn& #39;t change much. New weapons were fun, tuning heading in the right direction. Expect nothing substantial until S15 and play it for an easy way to get through your podcast list.

4/10.
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