The words you choose when writing a game matter, we all know this, but I thought of something tonight: Metatextual mechanics.
We know Explicit (roll 2d6) and Implicit (why you do), but Metatextual is about the tone and personality of a text in relation to the more mechanical bits
We know Explicit (roll 2d6) and Implicit (why you do), but Metatextual is about the tone and personality of a text in relation to the more mechanical bits
Tone directly informs the way people interact with, perceive, and personify your game. Writing a game through a short, rude, hopeless personality gets something totally different across than what you'd get with something bubbly and jokey.
It could be the same mechanics, but people will engage in totally different ways. That affect flows into the setting, too.
Play with your words, think about what they mean beyond their definitions, and you'll make some very cool things!
Play with your words, think about what they mean beyond their definitions, and you'll make some very cool things!
idk if this is something that already exists, this is the first I've thought of Tone/Textual Personality as a mechanic in this way, so if this is already a Theory Thing or something named, please let me know!