Idea: make everything a skill so the char sheet becomes a boring ass list.
Hey, single dimension bonus is boring, but I don't want to tread the same attribute words, so instead I come up with methods, that can be applied on a case by case system.
Hey, single dimension bonus is boring, but I don't want to tread the same attribute words, so instead I come up with methods, that can be applied on a case by case system.
Overpower: basically the replacement to strength, use when you try to overcome active or passive resistance, like walking against the wind.
Endure: your replacement for constitution, apply when your only goal is to remain existing (perhaps for more applicability prevent being changed, fot example not being blown away by the wind)
Outmaneuver, or simply maneuver. Consider this a replacement for dexterity and agility. Apply whenever you attempt to move around the resistance, for example when you mutate your swordstrikes in a duel to get your opponent, moving your blade around their defense
Plan/think out, uhm, i'm a boring ass and just decided to put something that's a replacement for intelligence and wisdom. Sometimes you might think about doing something. Imagine looking where to put your feez when walking brittle ground.
Maybe call the method taking care
Maybe call the method taking care
Is there a way to make creativity part of a dice roll? Lol. Maybe, maybe not.
Perhaps everytime you wanna do something creatively, you habe to tell the weird shit you're doing, but that is putting the performace of the sheet number into the players hands.
Perhaps everytime you wanna do something creatively, you habe to tell the weird shit you're doing, but that is putting the performace of the sheet number into the players hands.
Could you do sonething charmingly or convincingly, or would it make more sense to put charm and convince as skills

For simply an idea, i formulated more of it than i intended lol.