hey just figured i'd give some actual like
"here's what i need to do on chumbo texas"
this'll be a thread going in-depth on what's needed to be done.
so first off, character customization. the goal was to have it by the first of this month, actually, so i'm running behind schedule on it.
i have the menu for it in-game, all the assets and everything
i need to make individual buttons for each option and (...)
because of how i'm setting it up that needs to be run through 3 files and can't be a simple copy-paste between each of them, so it just takes time and gets exhausting.
once i get that, i need to add icons to each of the menu buttons, and then character customization is done.
i also need to add a control customization menu to the same area. with how fov is set up, adding an fov slider to that menu wouldn't actually be an issue.
once that's done, i need to get around to enemies
enemies are a bit of a rough concept for me. i'll try to look into tutorials, but the general idea is that they'd pathfind to the player, do something unique while doing so, and do their lil attack every so often.
when enemies do attacks, if they collide with the player's capsule collider, it'll drain health
there's no health system rn but like that's easy as adding 4 images to a widget and having a variable
oh and a delay thing to say "here's your invincibility frames"
enemies should hopefully be done by the end of the month. HOPEFULLY. that should leave me and cerul time to work on level design. we'll be using ultimate doom builder's obj export function to get boomer shooter level modelling easily and faithfully.
if you want a good idea of what it'll look like when the level is in
the general concept is a multi-tiered version of that tower from that one halo reach map
so like, that sorta shape
on the inside, it'll be reflective textures of marble and flesh, with colored lights (...)
thrown around haphazardly
if you want an example of how the marble and flesh would be placed in contrast to one another, check out gore doom for eoa eternal. that's about accurate.
with all that in hopefully before august, we'll have time to get things like the opening text crawl and weapon mods.
text crawl should be as easy as a scene with a fuckin widget. maybe theme it after windows movie maker or something idk might be too on the nose
weapon mods are gonna be harder but im not making a game without a knife in it ffs
just trust me ill pull it off lmao
i'll update this thread saying what i've got done. i'll try to get character customization by the end of the night but i make no promises lmao
oh and the linux build needs fixing lol
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