Alright bois, I'll be adding to this thread.
To kick things off with Sonic Omens, Sonic's quills being posed like this make no sense. Does anyone even know which direction the wind is blowing?
To kick things off with Sonic Omens, Sonic's quills being posed like this make no sense. Does anyone even know which direction the wind is blowing?
Why are Tails' animations and everyone's eye animations scuffed? The eye anims need to be more smooth. I don't know where they were going with this.
Sonic has a disease that prevents him from moving properly.
The jump sound effect is from Colours, meaning it's lower-quality. Why didn't they rip it from Unleashed? It has the highest quality SFX from all the games (Forces is also very high-quality too).
The jump sound effect is from Colours, meaning it's lower-quality. Why didn't they rip it from Unleashed? It has the highest quality SFX from all the games (Forces is also very high-quality too).
This collision model's vertices need fixing. Also why is this entire area not running at 60fps? This ain't Jungle Joyride bruh what are you lot doing lmao?
Better yet, why are we jogging for so long? Sonic has never been in a jogging state for *that* long lol.
Underwater footsteps should be playing, not grass.
Controller vibration is very nice to have, but why is there no vibration for hitting springs, dash panels and ramps?
The camera moving every time the player moves is not the best idea.
Controller vibration is very nice to have, but why is there no vibration for hitting springs, dash panels and ramps?
The camera moving every time the player moves is not the best idea.
HOW DID THIS COLLISION GET PAST TESTING?!
Jumping and landing is another thing that is rather scuffed. The height that would trigger the falling and landing animations ain't right here. The player's rotation is also not kept when landing.
I will say, this effect for the quickstep is pretty cool.
The grass here, however, isn't. Should've used different materials here or somin so it doesn't look like a glossy plane mesh. Some grass particles would've been alright too. Not too many though. We don't wanna chug the PC.
The grass here, however, isn't. Should've used different materials here or somin so it doesn't look like a glossy plane mesh. Some grass particles would've been alright too. Not too many though. We don't wanna chug the PC.
This ring model looks very bad. Smoothing is messed up and it's too thin. Not to mention, the mat setup for this makes it look kinda dull.
Two completely different grass materials. Why? This doesn't even blend in at all. Lowkey this makes it look like a lotta store assets were thrown in with no changes made.
Also can I just say somin? This is all just ONE stage.
ONE. FREAKING. STAGE. BRUH. I cannot imagine how many other issues there are with every single stage. Istg I should just test this for 'em.
ONE. FREAKING. STAGE. BRUH. I cannot imagine how many other issues there are with every single stage. Istg I should just test this for 'em.
Onto the actual story now, all emeralds should be somewhat transparent. Why is this completely opaque?
You can't actually hear these sand footsteps at all if you're playing with the default audio settings. The incorrect landing sound is being used (just use the dirt land sound or edit some sand footstep sounds to make your own sand land sound). Grass collision hasn't been made too
The ambient sounds here are very unfitting and overall this area sounds dead as hell. Just use Wave Ocean's ambient sounds bruh. Also the wood here is using the incorrect collision sound.
Chromatic aberration is forced on lmao. I didn't know I was playing Spiderman PS4. CA has no place in Sonic games period, it doesn't work with the themes of the franchise, or anything about Sonic period. That's like adding film grain in for no reason.
When backing out of the settings menu, the pause menu glitches out half the time. You're able to play the game normally, but the pause menu is active without any of its graphical effects except the blur.
Back on track, apparently this beach is in space and on Earth at the same time. Collision also doesn't exist for this
This mesh's UV wrapping is incorrect. There's a huge split in the middle. I will say though, the materials for this area are pretty damn good.
Holding Square/X just to look around is rather pointless. Mapping an air dash/homing attack would be much more practical. We can already rotate the camera so being able to zoom in makes no sense. Also why can't we change camera sensitivity?
The camera needs a restriction on the Y axis. We shouldn't be able to rotate this far down. Also while we're here, this music doesn't seem Sonic-like at all tbh. Might just be me, but a lotta things don't really seem fitting.
We should be able to homing attack anything Sonic is facing, so why do we have to rotate the camera to do this? Also this collision is broken. Like damn.
I'm not even going to ask how this collision model got messed up...
Anyways, this dude has way too much health. 6 hits would be fine and speed up the challenge this boss has to offer. I'm done for today, I need to destress with Redux now
