If you have a method for getting GMs (who already put more time into their games than their players do) to learn new games and bring them to their tables, when those tables already struggle to come together on a regular basis, I'm all ears.
We all want the dragon game to be less of a red dragon and more of a kobold in the room. (terrible metaphor but I digress)

Point being, it's not usually lack of desire that keeps groups playing D&D. It's lack of momentum and habits and being comfortable.
Most players I talk to (even those who play other games already) say versions of, I can't wait to play Game X.

What's stopping them? The same thing that stops anyone from trying challenging new things: lack of experience and time.
Some may say it's money bc that's an answer that deflects responsibility onto an easy target (our shitty economy)
but when confronted with the choice of how to spend the next 4 hours by
A) playing a game you know you like and
B) laboring to learn a new system and not getting to 'play', most will default to A.
Guess I'm just saying that if we want the community to move past the dragon, we have to be patient and take on the responsibility of teaching more people more new games. It won't happen on its own. /end weak ass rant
ffs this polygon article about the "dnd clone" that's in no way shape or form a dnd clone really working against my point in this thread
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