Hey YouTube people, here are some cool things on #MiSTerFPGA that I feel flew under a lot of people's radar. If you're making videos on MiSTer, see what you think. If you're a fan of some YouTube channels that could cover this stuff, ping them. Thread.
1/13 TG16 palette. @furrtek's decaps revealed colors for the composite video, Kitrinx did the math, and @Artemio's team tested, confirming that RGB mods never had the correct colors. The MiSTer core was the first to implement the new palette.
2/13 Cheats for consoles. SNES, Genesis, and NES cores have an innovative cheats system. It downloads all of the cheats that were essentially Game Genie or similar codes from an online database and presents them as a menu with checkmarks. So much easier than typing in codes!
3/13 Aspect ratios. A lot of MiSTer cores and especially console cores went through the painstaking task of figuring out the actual correct aspect ratios. Some of these have been wrong in most software emulators for decades.
4/13 Audio filters. The cleanest raw audio signal isn't always the best. A lot of console systems like FDS had analog filters applied and other things like arcade games gave up their harshness simply by being on poor speakers or housed within wooden cabinets. Filters solve this.
5/13 Video filters. The dreaded "shimmer" problem occurs when non-square pixels are being scrolled on a fixed pixel display, then you may have also heard about "interpolation" as the solution. Video filters let you take care of this as well as scanlines and other effects.
6/13 Audio latency (lack thereof). If you're describing FPGA without the word parallelism, you missed it. The advantage to working like a circuit is that everything runs parallel as designed rather than sequential. With hardware emulation there's never an added delay.
7/13 Input options. MiSTer has an amazing array of input options. Overclocked USB means very lo latency for any controller but original controller options include SNAC and Daemonbite, real light guns on CRTs, and Wiimotes on HDMI--play Duck Hunt even on your big flat screen.
8/13 Palettes. Consoles cores like NES and Game Boy have palette options that means you can really get it to look the way you want. NES has the most popular options in the menu and now will remember if you set a custom one.
9/13 Original refresh. Besides original hardware, MiSTer is one of the few ways to get true original refresh rate for almost everything over both RGB and HDMI. Even Analogue consoles won't let you do it over HDMI and many TVs are surprisingly tolerant, including the new LG OLEDs.
10/13 Save states. @AzumFpg ushered in the era of FPGA core save states when he introduced his awesome Game Boy Advance core with save states, rewind, and fast forward. Now Game Boy and Lynx cores have it and the NES release with save states is imminent. No flashcart required.
11/13 Sprite limit increase. For me, sprite limit increase is one of the things that just makes it hard to go back to real hardware. Even with RGB or HDMI mods and flashcart, flickering sprites are just no longer acceptable to me. Some cores like Genesis also support overclock.
12/13 MRAs. MiSTer arcade files are like hyperlinks with metadata in them so you can scroll through a list of arcade games just like MAME and get the right sound files, overlays, hacks, and the right core in a single click.
13/13 Network enabled. With a lot of ODEs and Analogue consoles, you have to eject the SD card, take it to your computer, download the firmware, etc. With MiSTer, you push a button and go--and you keep your settings. Bonus: Samba, FTP, and NAS access.
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