Alright, here& #39;s that SideChain Compression experiment!

Thanks to @IndrisanoAudio for improvising the Captain& #39;s lines, and
@freesounddev for a few spicy sfx used in the creation of this experiment.

Would love to hear what y& #39;all think about the results.

#SoundDesign #AudioDrama
SFX list:

Alarms:
https://freesound.org/people/michael_kur95/sounds/342663/">https://freesound.org/people/mi... https://freesound.org/people/newlocknew/sounds/536655/

Rattling:
https://freesound.org/people/ne... href=" https://freesound.org/people/LudwigMueller/sounds/329555/">https://freesound.org/people/Lu... https://freesound.org/people/Darius%20Kedros/sounds/276858/

Rocket">https://freesound.org/people/Da... thrust:
https://freesound.org/people/LimitSnap_Creations/sounds/318688/

...">https://freesound.org/people/Li... and it seems that Twitter has made the audio mono.

Unfortunate.
I& #39;ve uploaded it to YouTube, but as of yet it hasn& #39;t finished processing.

Hopefully there it won& #39;t play in mono:p https://www.youtube.com/watch?v=jRcr9hNcU5s">https://www.youtube.com/watch...
Final thoughts:

v1 is interesting, but the effect on the dialogue doesn& #39;t quite hit where I wanted.

v2 was a surprise to me, and I tried it on a whim. Works surprisingly well.

v3 is the safe approach, but to my ear, some of the energy of the scene gets lost.

[MORE]
I think another way of doing this would be to use EQ (maybe a HPF) on the dialogue tracks, or just lowering the verb as the turbulence hits. I think the energy increases as the high freqs of the dialogue drop out.

[END]
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