The purpose of Outbreak is to give us content during the downtime between maps.

However, can that be interpreted as a good thing? In terms of player stats from Treyarch, indeed. But what about through the entire community? Well that’s completely subjective.
Outbreak overall, is not a bad mode but lacks a lot of replayability. Once you finish challenges, rank up and do what you need to do, the mode is basically fully complete until a new region comes in but that’s all.
Why people prefer traditional maps? They like surviving waves of the undead, unlocking the PAP, building the WW. In Outbreak, you’re given everything which basically loses the starting survival aspect which a lot of people, including myself that enjoy.
With traditional maps taking longer to make, how can Treyarch please the players who enjoy the traditional style of Zombies while working on their huge story based map?

The answer is pretty simple. Make an Outbreak Containment mode.
Similar to Onslaught containment, Outbreak containment will take small sections of an Outbreak map and turn it into a regular survival map. Think of the tortured path style of maps. Small survival with side easter eggs.
And with these Outbreak maps being huge, they can even make it randomize meaning that if you get Golova survival one game in one section of the map, if you play it again, it will be in another section making more content from one map alone.
Remember there’s 5 Outbreak maps currently. So if there’s 4 sections for this mode per map, that’s 20 different variations of survival maps.

That alone makes so much content that pleases the traditional round base fans and the Outbreak players.

Best of both worlds.
It’s basically pulling a Tranzit. Taking one big map and making more content from it.

I think this will please many players while we wait for the new story based map.

I would love this so much because I won’t be stuck playing 2 maps, now I’ll have more.
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