I think I just put the finger on what charmed me the most of Death Stranding Art Direction. That calm, rainy mood, this kind of morning fog on the horizon. It& #39;s super comfy.
There is a strong love of Nature and beautiful ways to showcase it in Kojima Productions games. I recall the massive forests and mountains in MGS3, also a great moment, you could feel the wet atmosphere.
MGS2, you felt at sea. But mostly within dry and sealed facilities.
MGS4 was sandy and dusty.
I hate sand (just like Annie) and it worked on me, I didn& #39;t like the atmosphere which felt really oppressive.
MGS1 was cold AF. Many characters were shivering.
Fun things about all of this is that it& #39;s pretty basic, just colorimetry, FX and a bit of Sound Design an post process. But it works so well and gives a true location identity to those places.
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