is cities skylines supposed to make me think I need new glasses?
ok fixed.
apparently it loaded up defaulting to 1600x900, which isn& #39;t the resolution of my monitor, but it& #39;s doing that pseudo-full-screen thing so it is just scaling up a 1600x600 window? very blurry-like
my eyes hurt now though
I haven& #39;t had this much trouble looking at a screen since I tried to run linux with nvidia drivers back in 2005
a 19" CRT at stuck at 60 hz on a too-small desk will give me motion sickness in about 5 minutes and it apparently takes 10 minutes to recompile the nvidia kernel driver and get out of 60hz mode
why is there a button for the game I& #39;m playing in the upper right corner
is this like how c64 games often couldn& #39;t afford to run the game fullscreen so they just covered up part of the screen with a UI that included the name of the game at all times?
advisor help MY ASS
it& #39;s not an advisor unless there& #39;s a little guy with a beard yelling that I will regret things
it has begun
this is what civic planners actually believe
cities skylines, how exactly are the two highlighted pieces of road overlapping
okay it& #39;s not great but there we go. a vaguely terrible recreation of a five-roundabout metaroundabout, like the magic roundabout in Swindon.

BUT IS IT ENOUGH?
I& #39;m kinda amused by how every single time I& #39;ve run into an issue I& #39;ve googled "how do I X in Cities: Skylines?" the answer has just been "add this mod"
so if a regular roundabout is order 1, and a magic roundabout is order 2, this would be the order 3 double-magic roundabout
but the question we have to ask ourselves:

is it enough?
Behold, the fourth order triple-magic roundabout
Sadly there& #39;s no way to go up to a fifth order quadruple-magic roundabout and have it all fit within the city limits, even with maximum expansion.
However, I& #39;m using the MoveIt mod, which lets me copy-paste designs outside of the city limits, so that can& #39;t stop me.
Behold!
You barely can behold because even with the disable-fog mod and the free camera option, it& #39;s basically impossible to fit the whole thing on screen
and it& #39;d just be absurd to go any farther. I& #39;d have to install mods to unlock all 81 tiles, massively terrain edit to get rid of the rivers, and the frame rate would be ruined by even trying to render a 6th order roundabout.
uh oh
so, a:
1st order roundabout has 1 circle
2nd order has 5 circles
3rd order has 25 circles
4th order has 125 circles
5th order has 625 circles
6th order has 3125 circles
to quote Fugazi...
I am a patient boy
I wait, I wait, I wait, I wait
I know it hasn& #39;t crashed yet because it& #39;s still rendering one frame every couple minutes
giving up on that. gonna reload and go from there
hey at least the zoom mod now means I can see everything at once. That& #39;ll help.
I don& #39;t know how to get rid of water other than leveling the rivers, destroying the water sources, and waiting
I timed it. It takes 21 seconds for it to finish adding in a 5th order roundabout
HOW DARE YOU
thanks for the tip, loading screen, but I& #39;m not sure "more roundabouts" will fix any of my problems
I did it. Sixth Order connected roundabouts! 3,125 circles.
Here& #39;s a video of zooming the camera around the loop to give an idea of the scale
is there a Streets of Cities: Skylines add-on game yet?
I& #39;d also like a Cities: Skylinescopter
but we still need Jacques Servin to help insert Himbos into it.
anyway I may be stuck here unless I completely redesign the 1st-order traffic circles to be way smaller
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