To build on @JustHarryGG's comment about MM

CS:GO has problems, here are some I care about right now:

- Creating a server with a friend is bugged (ex. for 1v1s)
- No way to host a 10man/scrim in-game on 128tick
- Apart from 64tick, MM is unreliable because of cheaters.
- Game needs to be restarted after joining a workshop map/community server if switching between DM and aim_botz for example
- Loading a map via console goes into game on settings no one would ever use, why do we need a practice config
- Skip back round can't be key bound in demos
- Trusted mode not working with game capture is miserable
- Valve DM is set up badly (Use community servers to see how to do it correctly)
- Loadout weapons (ex. m4a4/m4a1-s) don't make the game better, imo
Matchmaking in DOTA, LoL, RL, VAL, SC and virtually every other top esport is queueable and apart from players being awful people, their systems work and you can play the game. Although we have 3rd party options, matchmaking is important and people will always continue to try it.
Being able to open the game as a new player and not needing a config to jump into a map and be able to learn how to throw nades should be the standard (options menu?).

IMO, 128tick with a private scrim system between steam friends needs to be available, obvious and easy to use.
Slowly introducing new maps into the pool is a necessary way to fight the staleness of playing the same maps for 10,000 hours. New maps need to be slowly forced in and tested so we have a robust rotating map pool with variety for years to come. Those maps must be playtested, now.
I love CS:GO and I don't need the game to be fighting to be #1 in the world in total player base but I do want to see Valve recognizing that there is a lot of room for improvement.
I wrote them an email.

[email protected]
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