it& #39;s been super wild for me to witness capcom& #39;s blatant showcasing of how hard they& #39;re working to perfect RE4make.

between all the RE4 stuff in RE3make and all of it in RE8, it& #39;s almost like both of these games are just demo reels for RE4make itself.
they& #39;re trying desperately to build up a lot of good faith in visuals, atmosphere, and mechanics that they& #39;ll absolutely be using for RE4make and i don& #39;t think i& #39;ve ever seen a game publisher do something like that before? they really want us to believe they can deliver.
and like, i get it. this is super sacred ground they& #39;re treading, far moreso than when they tackled RE2 (and i& #39;m sure even that was harrowing).

and tbh i wouldn& #39;t at all be shocked if the very polarized reaction to FF7R didn& #39;t scare them a bit.
FF7 and RE4 are two of the most important games to have ever been released. ever. and coming from competing companies, it& #39;s in capcom& #39;s best interest to "beat" squenix at the remake game. to do what the first 70% of FF7R did, but all the way through.
so that& #39;s a very tight rope they& #39;re walking. and it& #39;s been so interesting to see them release bits and pieces of what will eventually become RE4make in different projects first to get feedback.

it& #39;s not dissimilar to an early access approach, and i find it fascinating.
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