so I'm taking this in a different context by applying it to board game development, but -

I feel like the tabletop industry would be in a far healthier place if publishers didn't feel compelled to have at least one Big Release per year https://twitter.com/dphrygian/status/1385340071499366402
there is literally not enough time to play all these things already, and that breakneck pace is only maintained by board games being less labor intensive to actually have function

not saying they're easy to make, mind! but not having to code reduces dev time by a looooooot
both industries have players just waiting to throw money at their favorite devs/designers/pubs/labels, but the key difference is how much faster board game publishers release product and often at a comparably higher price point
this is a lot of words to say that I think boutique publishers with slower release schedules, or faster ones that exclusively do smaller/cheaper games, is the future we're steering towards

we're already seeing KS-exclusive publishers that are the equivalent of AAA studios
the traditional publishing model will never truly go away but it's very difficult to make sustainable, especially in a market as glutted up as board games have become. A brand only retains loyalty as long as every release is exciting and eminently purchasable by its base
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