(1/10) Resident Evil 4 VR info from the Oculus Gaming Event... with low quality gifs!
RE4 VR is a joint effort between Armature, Capcom & Oculus. Confirmed to be a FULL remaster of the game, the entirety of RE4 will be playable from start to finish in VR. This is a Remaster with
(2/10) upgraded textures (over 4500 new or upgraded textures), geometry. The audio has been reworked into 3D audio, where all noise sources will come from their origin in the environment.

The game is running in Unreal 4. Animations have been fully ported from the original.
(3/10) They've gone map to map, scene to scene, recreating the game faithfully, while touching up areas they think will work better in VR. Various opens are interactable with VR, including ammo and weapons. Manual reloading is how you do it in the game, drop the ammo & you gotta'
(4/10) pick it up or leave it. To keep RE4's faster paced scenes they did make it so can really go on the fly and master it to know what you're doing, tie many things to skill level.

RE4's attaché case inventory is intact, complete with grid inventory, but upgraded for VR use.
(5/10) Enemy behaviors and attacked has been scaled for the VR experience & player maneuverability in VR. They've also fixed a number of the 60fps bugs for VR to make sure the game runs well at a consistent 60fps for VR usage.

GIF here is of Ashley's section in the Castle:
(6/10) Worked hard to retain people's feelings from the original. A nostalgic and classic title for many, so one of their big goals was to update the gameplay of RE4 for VR, to allow to play in an entirely new fluid way, but still feel as the same game that people remember, with
(7/10) attention paid to how the original game was designed, paced, encounters balanced to give a satisfying, familiar, but fresh perspective on RE4.

The items in your inventory will appear on Leon's body, can get them from your inventory or pull them from your body for use. He
(8/10) has two hands, can duel wield what he can carry.

Lots of comfort options added, like turn radius so Leon can turn faster or slower. Enable/Disable 180 turning, control adaption for sitting, standing. Movement can be fluid first-person, teleport movement added in a way to
(9/10) work with game flow (Leon walks physically to the point), and can do a mode where can switch between controlling in first-person and "teleporting" when you want.

All cutscenes are retained, & designed to go straight into gameplay from certain cutscenes fluidly. They end
(10/10) the RE4 segment showing off El Gigante a bit.

Game is a Quest 2 exclusive, will be releasing "later this year", according to them.
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