entomologist:
- long pressing the skill button will take back the bees and allow her to push herself
- bees will not push her ??
- when the bees push a survivor, they will be in the centre of the swarm
- when she controls the bees, the cooldown is 10s
- long pressing the skill button will take back the bees and allow her to push herself
- bees will not push her ??
- when the bees push a survivor, they will be in the centre of the swarm
- when she controls the bees, the cooldown is 10s
prisoner:
- he will have a stun from the beginning of the game
- decreasing something about the connections from 10%-20% to 5%-15%
- he will have a stun from the beginning of the game
- decreasing something about the connections from 10%-20% to 5%-15%
batter:
- removed the cooldown of whatever skill is on cooldown at the beginning of the game idk how he works sorry
- can go into hulk mode (idk how he works) when moving, and hulk mode lasts 30s instead of 20s
- when in hulk mode, vaults 40% faster
- can stop hulk mode
- removed the cooldown of whatever skill is on cooldown at the beginning of the game idk how he works sorry
- can go into hulk mode (idk how he works) when moving, and hulk mode lasts 30s instead of 20s
- when in hulk mode, vaults 40% faster
- can stop hulk mode
postman:
- max time taken to deliver a letter decreased from 12s to 5s
- radius of sending the dog out increased from 15m to 20m, and duration of dog stun increased from 11s to 15s
- max time taken to deliver a letter decreased from 12s to 5s
- radius of sending the dog out increased from 15m to 20m, and duration of dog stun increased from 11s to 15s
first officer:
- dude i don’t know how to translate this.
- his watch releases three waves of something, with every wave hunters within 32m/10m/6m will increase their perceptiveness of him.
- i don’t know i’m gonna cry just something about hunters seeing him nEXT SURVIVOR
- dude i don’t know how to translate this.
- his watch releases three waves of something, with every wave hunters within 32m/10m/6m will increase their perceptiveness of him.
- i don’t know i’m gonna cry just something about hunters seeing him nEXT SURVIVOR
wildling:
- every time he gets on his boar, the duration of the next time he uses it decreases by 65s/50s/40s/30s, minimum time is 30s
- if he gets hit down from his boar, the cooldown before his next boar is 60s
- every time he gets on his boar, the duration of the next time he uses it decreases by 65s/50s/40s/30s, minimum time is 30s
- if he gets hit down from his boar, the cooldown before his next boar is 60s
@ascendarit says he can translate this later! https://twitter.com/keqign/status/1384739029103497223
mind’s eye:
- radius of her cane’s ability to detect the hunter when moving increased by 1.5 times
- when she uses her cane, hunters within 80m/300m/on the map will get a 30%/22%/14% decreases in all interaction speed
- radius of her cane’s ability to detect the hunter when moving increased by 1.5 times
- when she uses her cane, hunters within 80m/300m/on the map will get a 30%/22%/14% decreases in all interaction speed
painter:
- stun time increased from 3s to 3.5s
- time taken to put down a painting decreased from 1s to 0.6s
- can vault while painting
- stun time increased from 3s to 3.5s
- time taken to put down a painting decreased from 1s to 0.6s
- can vault while painting
lawyer:
- map time increased from 30s to 40s
- removed vaulting debuff
- map time increased from 30s to 40s
- removed vaulting debuff
seer:
- when he spectates someone, all survivors can hear, and there will be a mark on their display (top right icons)
- when he spectates someone, all survivors can hear, and there will be a mark on their display (top right icons)
perfumer:
- something i can’t read but it’s only quality of life, nothing related to gameplay
- something i can’t read but it’s only quality of life, nothing related to gameplay
mercenary:
- increased chair time decreased from 30% to 10%
- elbow pads decreased from 4 to 3, and the max number of elbow pads other survivors can hold decreased from 3 to 2
- increased chair time decreased from 30% to 10%
- elbow pads decreased from 4 to 3, and the max number of elbow pads other survivors can hold decreased from 3 to 2
mechanic (oh god):
- decoding speed decreased from 125% to 100%
- when other survivors are hurt, each cowardly stack is 35% instead of 45% (65% after one person is hurt, 42.25% after two are hurt)
- decoding speed decreased from 125% to 100%
- when other survivors are hurt, each cowardly stack is 35% instead of 45% (65% after one person is hurt, 42.25% after two are hurt)
explorer:
- time taken to dig out a password page increased by 5s
- time taken to dig out a password page increased by 5s
end of thread! keep in mind that these are currently only in the test server, not confirmed yet