I found a DQ9 cheat code that allows full camera rotation in most places.

Some finds so far:
• 2D trees look weird sideways.
• Most stuff you can& #39;t normally see are not modeled or have basic designs.
• The bottom of Contagion& #39;s pot isn& #39;t modeled so no wonder it got out.
• A rock only used in one cutscene is actually there just behind the camera.
• The back of the one building is not modeled in the overworld but is actually modeled when you enter the town. Also signs have symbols on both sides.
• Mini Medal pile is fake.
Christopher Collapsus (actual NPC name) is laying on the stairs ... or rather that& #39;s what he wants you to believe. Due to being a 2D character once the camera is rotated he is seen floating in the air.
Here& #39;s the back of the tree in Zere and Zere Rocks since it actually is modeled.

(On a side note when I was younger I never made the connection that Petra and Mason used to date. I& #39;m glad I& #39;m replaying because that connects multiple storylines together nicely.)
• A lot of cave walls you can& #39;t see are modeled.
• Tyrantula& #39;s web does have a visible end.
• 99% of the outside of the ship is modeled depsite half not being visible normally.
• Inside is fairly modeled. Opposite side of walls are see through though.
• There& #39;s a dancer programmed to always default look at the camera.
• The town doesn& #39;t load when you& #39;re on the balcony of the desert castle.
• I found another town where something isn& #39;t modeled in the overworld but is actually modeled once you enter the town.
The back room of the train does have the inside of a wall you normally can& #39;t see modeled. It has windows.

The tables on the roof of the one building in the academy have shadows that go through the roof. Also unlike Gleeba when on a balcony the entire location is still loaded.
• Almost all of the Fortress is modeled. Also everything loads even when you& #39;re on top of the tower.
• While in the RotA the 1st carts wheels, the 2nd cart& #39;s walls, and the 3rd cart as a whole don& #39;t load.
• The second layer of the RotA loads in while on the roof.
Probably the last entry in this thread:
• Grotto entrances are only half modeled but all walls on the inside are.
• Only one tile behind the camera loads but enemies stay loaded in for a bit.

Somewhat unrelated:
• Trap enemies just stand still if not encountered.
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