I found a DQ9 cheat code that allows full camera rotation in most places.

Some finds so far:
• 2D trees look weird sideways.
• Most stuff you can't normally see are not modeled or have basic designs.
• The bottom of Contagion's pot isn't modeled so no wonder it got out.
• A rock only used in one cutscene is actually there just behind the camera.
• The back of the one building is not modeled in the overworld but is actually modeled when you enter the town. Also signs have symbols on both sides.
• Mini Medal pile is fake.
Christopher Collapsus (actual NPC name) is laying on the stairs ... or rather that's what he wants you to believe. Due to being a 2D character once the camera is rotated he is seen floating in the air.
Here's the back of the tree in Zere and Zere Rocks since it actually is modeled.

(On a side note when I was younger I never made the connection that Petra and Mason used to date. I'm glad I'm replaying because that connects multiple storylines together nicely.)
• A lot of cave walls you can't see are modeled.
• Tyrantula's web does have a visible end.
• 99% of the outside of the ship is modeled depsite half not being visible normally.
• Inside is fairly modeled. Opposite side of walls are see through though.
• There's a dancer programmed to always default look at the camera.
• The town doesn't load when you're on the balcony of the desert castle.
• I found another town where something isn't modeled in the overworld but is actually modeled once you enter the town.
The back room of the train does have the inside of a wall you normally can't see modeled. It has windows.

The tables on the roof of the one building in the academy have shadows that go through the roof. Also unlike Gleeba when on a balcony the entire location is still loaded.
• Almost all of the Fortress is modeled. Also everything loads even when you're on top of the tower.
• While in the RotA the 1st carts wheels, the 2nd cart's walls, and the 3rd cart as a whole don't load.
• The second layer of the RotA loads in while on the roof.
Probably the last entry in this thread:
• Grotto entrances are only half modeled but all walls on the inside are.
• Only one tile behind the camera loads but enemies stay loaded in for a bit.

Somewhat unrelated:
• Trap enemies just stand still if not encountered.
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