Woodkid never should have been released. Accessibility in GD levels has always been something people have spoken about, with optimization and other shit, and yes, the fact that levels like Woodkid are able to be played by you is quite cool, but the charm is always lost when you
play these levels yourself. Whether it's because you don't like the gameplay, or some other reason, I can't tell you how many times I've stopped idolizing a level when being able to play them myself. Some levels are truly just meant to be watched, and this is definitely the case
for Woodkid, and by watched I mean not in GD itself. Not to mention how abysmal the auto is for woodkid lol wtf is this

Not only this, but I am very disappointed in Jakerz for claiming this level is "finished" when theres countless improvements they could have made to the level.
This thread wasn't made to nitpick on some parts of the level, but it's quite evident that Jakerz didn't put their full effort into making the level into what it should have been.
It's clear that Jakerz has been updating the level's decoration to match today's standards, and
I can see that they have given up on that at a point, seeing as some blocks in the most recent version being very very well decorated, with others looking like they're from the second preview. I'm not saying the more art-styled blocks are bad, but they certainly do not fit in
with the newer, admittedly better looking blocks shown below. I can understand wanting to keep a part of how the level was three years ago, but I don't think that would be necessary. It really just does not contrast well with the rest of the level, or even the spikes on top.
Please, if you're going to remake tiny parts of the level, at least just do the whole part. I get that no one is the best at critiquing their own work, but asking for feedback from friends or other creators shouldn't hurt too much. Norkbork said something I agree with completely
a while ago, and that would be a comment he made on Eternal Night by Electro. That comment is this:
So what did we learn from this?

well it's simple:

levels aren't meant to always be played, and you aren't making the next best geometry dash level without inhuman amounts of effort.

Woodkid isn't finished and should never be released.
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