$SKLZ

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Re: the mobile gaming market:

1) The mobile gaming market reached $86 billion in 2020, and that’s expected to grow to $161 billion by 2025. Compare this to the total market of mere $8 billion when Skillz was first launched.
2)There are currently 2.7 billion mobile gamers in the world (Compare to the world’s total population of 7.8 billion). Only tiny fraction are actually playing for playing games currently.

3) The total number of game developers increased from 30,000 in 2009 to 1 million currently
Re: The present & the future for $SKLZ

4) In 2018 monthly active users (MAU) in Skillz were 43,00. It has 2.4 million MAUs currently.

5)While the growth of MAUs in Skillz was 21% in 2019 to 2020, the growth of paying MAUs was higher at 121%
6)Average revenue per MAU in Skillz is more than other gaming platforms like Zynga and Gluu.

7) Skillz is building in platform in Android since 2018, which represented 14% of its revenue in 2020, but is growing 2X faster than iOS.
8)Skillz is on track to expand internationally including India- which accounted for 10% of its revenue in 2020. International gaming market is 4X larger than N. America.

9) If u r a gamer, u probably won't like interruption by ads & in-app purchase. U won't find that in Skillz!
10) If u are a gamer- u just pay for competition and get rewarded if u win based on ur skills. Thus Skillz is not Gambling, its just Gaming.

11) If u r a developer, u just will find Skillz a hassle-free platform to present your art to the world!
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