I think my favorite kind of worldbuilding is the kind where magic is varied depending on accessibility, government and religion. If you're a mage in a wealthy city run by other mages, you get the top notch magic, alchemy and clerics that your coin can afford (con.)
But if you're a peasant out in the middle of fuck all nowhere, you're just left with scraps, some dodgy herbs and maybe a slice of bread. Maybe the town falls apart and you have to make deal with the rusty metal to fashion up a prosthetic or some shit.
And, why I like this format the best over the "its either high or low fantasy" is because, in the right hands, it creates a functioning economy on how magic and other things like wealth are handled between continents instead of every random NPC being able to perform miracles.
Like, to me, I love this idea of hospitals functioning off of old century steampunk tech getting overrun by corrupted magic, of small towns led by cults and superstition who lock away their sick to simply allow them to become forgotten, the struggles of poverty and the wealth.
Of militaries that are at war who put wartime restrictions on magic vendors to prevent civilians from accessing much needed items that could be beneficial to the armed forces, to doctors who simply don't like their patients and like to see them suffer.
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