When I worked in AAA development, I created tools specifically for QA to use, because our AI system was new and complicated, and I needed them to find the places where it broke down.
Because of my partnership with QA, my bug list was almost always zero or low single digits. https://twitter.com/MushrooQueendom/status/1381689816107024385">https://twitter.com/MushrooQu...
Because of my partnership with QA, my bug list was almost always zero or low single digits. https://twitter.com/MushrooQueendom/status/1381689816107024385">https://twitter.com/MushrooQu...
Being a good QA (someone who will find and help to root cause issues so that other developers can fix them) is a skill that needs to be honed over months and years of experience.
When studios treat QA as fungible, disposable, unskilled workers; when they impose bug quotas decreasing the signal-to-noise ratio to the rest of dev - this only serves to harm the end product.
Treating QA as valued team members lets you do more and better with fewer people.
Treating QA as valued team members lets you do more and better with fewer people.