My 2 cents on the ongoing QA discussions on here (it warms my heart to see how much love teams have for their test staff).

On the point of QA being separate from developers, I’ll simply point to the following position in a game development team who apparently aren’t devs

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Artists
Animators
Riggers
Product Managers
Producers
Project Managers
Sys Admins
Server Engineers
Game Designers
Automation Engineers
And a whole ton others who fall outside the prescription of people who code games.

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Plus, a huge shout out to my engineering and programming folx, I’m amazed every day by what you do. I’m honestly amazed by what we all do.

3/
Last piece of this thread, the idea that QA is “the foot in the door” that leads to the abuse of test teams and general mistreatment at what seems to be an ever-shrinking number of studios (thankfully), is outdated and from a time when the idea that

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people just taught themselves to program games was rare to unheard of and you needed to climb the ranks to prove your worth was widespread. QA can be a great foot in the door, but so can programming if you have that talent. As it should be.
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