(re: the playpokemon weakness policy tweet) weakness policy as an item was really sweet to play with in previous generations and made for interesting strategies and decisions (2014-15 aegi, 2017 metagross, palossand). dynamax makes it frustrating though
2014-15 aegi used weakness policy on very rare occasion as a tool to take 1hko revenge hits. this made it extremely glass cannon-- you would take a sucker from Kang or a dark pulse from Hydreigon and KO back with Sacred Sword, and then your aegi was essentially dead
(though you still got to play aegislash mindgames, that& #39;s beside the point)

2017 palossand set up with smeargle& #39;s water shuriken to get ungodly defense stat, but needed weakness policy to have any amount of damage afterwards. it still struggled to get 1hkos on neutral targets
2017 metagross (+bulldoze, usually from salamence) was the closest thing we had to 2020/21& #39;s dynamax+self-activate weakness policy shenanigans, but dynamax allows for users to have much more longevity than 2017 metagross, which was itself relatively vulnerable to fast z moves
weakness policy also does fun and silly things in singles, as an aside to vgc. i don& #39;t know that it& #39;s ever been on tier 1 sample teams or anything but every now and then I see a draft league video or an Emvee video with weakness policy stuff and i think "neat"
this thread isn& #39;t really going anywhere except to say that it feels like dynamax has robbed us of a chance to see how weakness policy would have performed in a no-dynamax vgc metagame. idk maybe some people think dynamax weakness policy stuff is cool (and i did for like 2 weeks)
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