(re: the playpokemon weakness policy tweet) weakness policy as an item was really sweet to play with in previous generations and made for interesting strategies and decisions (2014-15 aegi, 2017 metagross, palossand). dynamax makes it frustrating though
2014-15 aegi used weakness policy on very rare occasion as a tool to take 1hko revenge hits. this made it extremely glass cannon-- you would take a sucker from Kang or a dark pulse from Hydreigon and KO back with Sacred Sword, and then your aegi was essentially dead
(though you still got to play aegislash mindgames, that's beside the point)

2017 palossand set up with smeargle's water shuriken to get ungodly defense stat, but needed weakness policy to have any amount of damage afterwards. it still struggled to get 1hkos on neutral targets
2017 metagross (+bulldoze, usually from salamence) was the closest thing we had to 2020/21's dynamax+self-activate weakness policy shenanigans, but dynamax allows for users to have much more longevity than 2017 metagross, which was itself relatively vulnerable to fast z moves
weakness policy also does fun and silly things in singles, as an aside to vgc. i don't know that it's ever been on tier 1 sample teams or anything but every now and then I see a draft league video or an Emvee video with weakness policy stuff and i think "neat"
this thread isn't really going anywhere except to say that it feels like dynamax has robbed us of a chance to see how weakness policy would have performed in a no-dynamax vgc metagame. idk maybe some people think dynamax weakness policy stuff is cool (and i did for like 2 weeks)
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