This thread is *long* and it is also *correct*

I have told people before that they like art too much to make it a job, and I stand by that. This & losing connection to your artwork (as a result of this) are realities you should be ready for if you& #39;re heading into an industry https://abs.twimg.com/emoji/v2/... draggable="false" alt="💖" title="Funkelndes Herz" aria-label="Emoji: Funkelndes Herz"> https://twitter.com/delaneykingrox/status/1381204087555846147">https://twitter.com/delaneyki...
This thread is about games but it applies to TV animation, and I& #39;m sure (to a lesser extent) feature as well. I& #39;ve worked on pitches that will never see the light of day. I& #39;ve gone uncredited when my work *hasn& #39;t* been thrown out because the stuff I did was year old
It happens. And it& #39;s fine. Your professional art in an industry and how it& #39;s used and recieved has no bearing on you, and your personal work, and your personal growth. https://abs.twimg.com/emoji/v2/... draggable="false" alt="💖" title="Funkelndes Herz" aria-label="Emoji: Funkelndes Herz">
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