Even disregarding my personal feelings on this series, the first Last of Us isn't even a decade old, and it seems way too early to remake it. I know there have been remakes made with a shorter time span since the original before, but that was when tech was evolving notably. https://twitter.com/IGN/status/1380536246032855049
The 7th to 8th gen and especially 8th to 9th gen pipeline has felt very lacking, as if we're getting to a point where game development is at it's limits. We can't keep pushing programmers past where we're at or we'll get games that are way too ambitious and underperform.
I understand that larger teams are needed to make games like TLOU or GTA V or Cyberpunk or whatever, but I gotta ask myself if we're at the point where we're getting games that are too big. In past decades, 8 years was the span between SNES and PS2. That's a HUGE difference.
If an SNES game was remade on the PS2 8 years later, that would be fine and completely understandable. Nowadays, the tech and development that goes into making a game is honestly a lot like how it was 8 years ago, when the PS3 and 360 were popular.
Plus, big games that DO manage to "push boundaries" today are usually games that took a lot of crunch and toxic workplace abuse to get there. And people stop talking about them a few weeks to a month after they release. That's a sign of fatigue to me.
And it's a sign that small indie games are the way of the future, games made on a small budget with a smaller team that manage to push what games can be on a more *conceptual* level. Since a lot of AAA games have to have certain things to feel AAA.
They need to have a huge open 3D world, because something needs to take up space on the disc. They need realistic graphics, to show off the technology on display and what it's able to render. They need to be action games with RPG and stealth elements or online-based shooters.
And they all have to be long. *Very* long. So long that the average person with a job and school and bills and rent to pay could never feasibly beat them without not playing any other games in the process.
I know not every AAA game follows those trends, but so many do that it takes a miracle for them to feel different to me. And I just don't think games like that are gonna be the way of the future.
Now I'm not writing this thread to say "HAHA OLD GAMES GOOD NEW GAMES BAD" or anything like that, some of my favorite games ever were released in the past decade!! I'm just saying I don't think the way that AAA games are trying to push boundaries is gonna last forever.
I think that smaller titles that find ways to be creative are gonna be able to maintain relevance much longer than games that exist to show off graphics or provide a huge world, is all.

But to get back to the original topic 😅😅😅 I think remaking TLOU is a bad idea yes
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