okay
chumbo texas
who wants it
and yes
im giving it away
remember. share, share share

ok in all seriousness i made this account to post about chumbo texas. here& #39;s a screenshot of what i& #39;ve got on it so far.
"what the fuck is chumbo texas"
tower sprung up
weird creachers comin outta it
shoot em
"how does it play
OK SO
this is a movement shooter first and foremost. weapons behave like ultrakill& #39;s where you have a main-fire and an alt-fire that can be switched, without any ammo reliance. except in this case, there& #39;s only two weapon slots, and all alt-fires (...)
can be applied to any weapon. the main-fires only have a couple properties though. what mainly matters to gameplay is animation length, damage, auto, bullets-per-shot, and spread.
the bullets per shot and damage affect the amount of feedback, though. the archetype (...)
that you& #39;re using determines what feedback effects go through. doom mods commonly use a camera position screenshake, a zoom effect, and a pitch effect, so that& #39;s what i set it to, because i love that sort of look.
that& #39;s also why the weapon is a sprite
it& #39;s not a placeholder either, there& #39;s ms paint looks goin on. gotta give HUGE shoutouts to kiki (member of our system) for helping out tremendously with the art direction with the ms paint style visuals, picrew-based portraits (...)
and windows xp-based hud that extends out of the game like you& #39;re running it on an emulator. as a quick side-note, there was a windows 95 style one we opted not to use.
the portrait containing box does not have a static background, though. just like the rest of the hud, it& #39;s reconfigurable. here& #39;s all the selectable parts i have, ignore the colors please. again, credit to kiki for doing them.
i did say there was movement earlier, but to be more specific: there& #39;s a wallrun that can leniently keep you on the wall with a decent range of camera movement. there& #39;s a slide that goes in the direction you& #39;re holding, which can also be used in the air as a sort of airdash.
slide-hopping also works! it works wonderfully!
as for the 4:3 limitation, the heavy reflectiveness, the dynamic lights with seemingly random colors, the vertex snapping, the color truncation, and the affine mapping? that was my decision, and i got some huge help from @sievaxx on the ps1 effects that i did add.
hey sievaxx sorry that i& #39;m letting you know we& #39;re plural through this thread because we still singletsona on discord for whatever reason and i didnt feel the need to bring it up

anyways yea so that& #39;s the general idea of chumbo texas
You can follow @ChromboTrans.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled: