In Path of Exile: Ultimatum, you must undertake the trials of Chaos and choose whether to risk it all for ultimate power. Discover new ways to play, explore the overhaul of Path of Exile's reward systems.

April 16 on PC & Mac // April 21 on Console
On behalf of a Vaal entity known only as Chaos, the Trialmaster seeks to discover challengers who are willing to make immense sacrifices in the pursuit of power. As you survive each of his challenges, will you risk it all and accept his next Ultimatum?
The Trialmaster presents a challenge, reward and three difficulty modifiers to select from. If you succeed, you must choose to either leave with what you have or risk it all in the pursuit of more. If you fail, you'll lose it all.
In the endgame, Inscribed Ultimatums specify an offering you must bring to the Trialmaster's domain. Succeed at his challenge and you'll be rewarded with a specified item of roughly double its value. These items can be traded with other players.
In Path of Exile: Ultimatum, you can earn exclusive unique items that are themed around the Vaal civilisation.
We've designed this league to be very compatible with party play - each player gets their own rewards, can vote on difficulty modifiers and can choose whether they want to risk the next round or not.
We've done a comprehensive sweep of every reward system in the game and changed or added to almost all of them in some way.

To start with, we've added two currency items to Path of Exile's core drop pool - The Veiled Chaos Orb and Orb of Binding.
We've also added five new Atlas Base Types, like this Energy Shield Recharge Amulet. These drop in specific regions of the Atlas of Worlds and have some powerful new implicit mods.
Historically, many Path of Exile players would farm final act bosses as a means to accumulate gear to progress further in the game. We're restoring this option by making Act Bosses drop more and better items.
We've added a selection of very powerful league-specific uniques to the core drop pool like Badge of the Brotherhood, Assailum, Pledge of Hands, Maloney's Mechanism, Brutus' Lead Sprinkler and... Headhunter.
There are six new secret vendor recipes to uncover!
The Vaal Reliquary Key can drop from anywhere in Path of Exile. Use it to open a portal to an ancient vault which contains a special foil version of a Vaal-themed Unique item. Each outcome has equal weighting. Due to its value, this is the rarest Reliquary Key to ever exist.
We've improved Atziri's reward outcomes by buffing Atziri's Sacrificial Garb and adding two new exclusive unique items to her potential rewards.
You can now see which Labyrinth enchantments you'll receive before using them on your items. In the Eternal Labyrinth, you're now offered three different helmet enchantments to pick between in addition to the boots and gloves.
The jewels that used to be awarded for daily fastest-Labyrinth runs have become rare drops for completion of the Labyrinth. There are also two new Labyrinth Unique items to discover.
You can now consume an Offering to the Goddess in the map device to open portals directly to a random trial. This greatly speeds up the rate at which you can find your final trials.
Perandus Coin drops have been rebalanced and can now be used to purchase a wider range of unique items from Cadiro.
We've rebalanced Essences so that they are generally stronger and have allowed Screaming Essences to reroll rare items.
Blessings, the currency used to upgrade breach uniques, can now also be used to upgrade breachstones between tiers.
We've rebalanced Abyss Jewels so that they are generally more powerful and made Abyss Chests the best place to get them. We've also added Abyss-themed Scarabs and four unique Abyss Jewels.
We have added new Beastcrafts, such as ones that can add mods to maps or influenced items. It's no longer possible to imprint items that have been split through Beastcrafting, a process which is now limited to once per item.
Incursion has received many improvements to its rewards, including the ability to turn your Temple of Atzoatl into an item that can be traded to other players.
Delve has both a big increase to early rewards and reduction to the quantity of high-tier rewards spawning at very deep depths. The result is that Delve is more rewarding for almost everyone, but slightly less rewarding for a few extreme players who delve very deep.
When you slay Betrayal's Mastermind, her Immortal Syndicate Members now drop their rewards at one tier higher than their current tier. A valuable fourth tier of rewards has been added to allow this, with a few of the best existing rewards moved to that tier.
Veiled Modifier crafting now unlocks faster and modifiers that are unveiled on items are now more powerful than their crafted counterparts.
We've introduced new Blight, Metamorph and Delirium Incubators and modernised the other rewards provided by Incubators.
Blighted Maps are now corruptible and corrupted ones can drop the new Tainted Oil which allows anointment of corrupted items. Chests in Blighted Maps are now affected by the map's item quantity value. We've also introduced Blight-themed Scarabs!
We have added two new types of Catalysts, themed around speed and critical strikes respectively. These new Catalysts are rarer than previous ones.
Some Harvest crafts have been removed or restricted, but Harvest now spawns more frequently and the Heart of the Grove encounter is now a tradeable map fragment. Find out more in our recent Development Manifesto.
Ritual has become a core gameplay mechanic and spawns at a rate of 8% which is now the standardised spawn rate for past league content in maps.
Talismans no longer drop using the well-rolled mod system, but their anointments can be changed using a Tainted Oil.
Petrified Blood is a new skill option for low-life builds. Only flasks can recover life above 50%. Other life sources only affect the lower half of your life. A portion of incoming hit damage that affects your lower half of life is spread out over time instead of being instant.
Corrupting Fever consumes some of your life and grants a buff that causes your hits to apply Corrupted Blood which stacks with each hit, causing more and more physical damage over time. When a certain amount of life is consumed to cast skills, the buff refreshes.
Exsanguinate uses life instead of mana to shoot tendrils of blood in front of you, applying a strong phys-damage hit and a phys-damage over time debuff which can stack up to three times. You can also support it so that its tendrils chain from one target to the next.
Reap conjures a bloody scythe that swings across an area, applying strong hit damage and physical damage over time. With each swing it gains a charge that scales its damage up and increases its life cost, up to five times. It's also quite potent against single targets.
We've also added two new support gems and have split the existing Blood Magic Support into two separate support gems.
Alongside a Vaal-themed expansion, it felt right to improve Vaal Skills. They've been numerically rebalanced and we've and increased the number of souls gained from damaging Unique enemies.
To celebrate the announcement of the Ultimatum expansion, we've just released The Silver Crescent and Imperial Sun Packs. They feature masses of points and several exclusive microtransactions like armour sets, helmet skins, weapon skins and more.

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